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===Leaders=== *'''Be'Lakor''': also counts as a '''BEHEMOTH'''. Having survived the End Times, Be'Lakor is back with somme nice abilites. His most important trick is that when the enemy deploys his units, you can select one of them, and reveal it in one of your Hero Phase; the selected unit won't be able to do anything until the next round unless they roll a 4+ for every action they want to do. Other than that, he can cast and dispel two spell, though is unique spell is only a minor debuff to the Wound rolls of a enemy unit. In melee probably Be'Lakor dose his best: his weapon is slightly better to the Daemon Prince's and he can ignore the Rend on the enemies, much like the Ethereal units. He also heals d3 wounds if enemies flee. Sadly, he can't be marked, and this reduces his usefulness. However he is probably not that bad, though slightly overpriced at 240 points. *'''Daemon Prince''': also counts as a '''BEHEMOTH'''. Like almost all the other units in this section, you can select a mark for the Daemon Prince. This time, however, the Prince gains an ability other than the keyword. '''KHORNE''' Princes gain +1 to hit, '''NURGLE''' Princes have a better save, '''TZEENTCH''' Princes can cast Arcane Bolt or Mystic Shield and '''SLAANESH''' princes can pile in even immediately before an enemy unit attacks. You can also choose not to mark them, and if you do so they heal wounds if they kill enemy models or '''HEROES'''. Even if you mark them, it's better to use them as '''HERO''' and '''WIZARD''' hunters, since they're not that stellar in melee. You can also select his weapon between an axe and a sword, and I suggest to choose the axe, since it has a better Rend, even though it hits slightly worse than the sword. Their price is also quite honest, being 160 points.
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