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Age of Sigmar/Tactics/Old/Death/Legions of Nagash
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===Cons=== *Zero. Ranged. Units (traditionally speaking). Not a single usable one. There are handful of short-range shooting attacks. Can’t even ally in Tomb Kings archers! **Ghosts, Terrorgheists and Zombie Dragons are all there is here... though Nagash can shoot death lasers from his eyes. Prince Vhordrai is just a named VLoZD, just with a ranged ability with an 8" range, rather than a 9" range and a less assassin-y spell. That said, the Terrorghiest still has the best range out of all the variations in this box. *Doesn't support Tomb Kings, the Flesh Eater Courts or the Mourngul. *One thing to note about our unconventional ranged weapons is that they all contest a leadership score; Usually 2d6 vs their bravery. With good positioning of our banners and the Overwhelming Dread spell our limited shooting can deal a fair amount of mortal wounds. Our shooting is extremely short ranged but they can put on some serious damage. *Rend -1 is effectively rend -2 for your skeletons, grave guards, black knights and blood knights. It hurts... a lot. *Quite a few slow units, including the all-important necromancer *How many skeletons do you want to paint? Whatever that number is you’ll need to paint more than that. *The removal of magical summoning also means you can't bring in new units, only bring back the ones that are completely destroyed '''if''' they have the summonable keyword, and you need to use a command ability to do so. Furthermore, if you are playing Matched Play if your general dies that means no resurrecting dead summonable units (except for Legion of Sacrament).
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