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===Heroes=== *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/aos-warscroll-ogor-tyrant-en.pdf Tyrant]:''' Can choose between the Massive Ogor Club, the Great Gutgouger or a pair of Clubs, Bashers or Slicers. They all hit and wound at 3+, with the difference being that the dual wielding options give you 6 attacks dealing 2 damages with Rend -1, the Massive Ogor Club deals 4 attacks dealing 3 damages with Rend -2 and the Gutgouger is same as the Club but with one less attack and it also deals double damage if you roll a 6 to wound. Also, there is 1 more inch of range between each option (so the Gutgouger haves a 3" range, Massive Club 2" and the dual wielding only 1"). You can also get Ogor Pistols to give him some shooting attacks. At the beginning of the game, you roll a dice to check his Great Name, which means a random bonus on top, of which some are glorious and some are incredibly meh. His command ability deals D3 mortal wounds to a '''GUTBUSTERS''' unit within 6", but that unit will not need to take Battleshock tests for the remainder of the game so long as the Tyrant is still alive. **The Great Gutgouger on this guy is pretty scary with the advent of the Malign Sorcery book. Give a tyrant the Gutgouger and the Ghyrstrike Artifact from weapons of Ghyran for +1 to hit and wound. Now give him the Might is Right command Trait. (even better, give him the battle braw. For a d6 mortal at the end of the turn, you will have him deal 6 damage at 3+ with the wound roll.) **What you now have is a close combat monster hitting and wounding on 2s with 3 damage, doubled on a 4+ wound roll. Pray for the brawler guts big name for another +1 to wound rolls on the charge. This kit makes a tyrant into a serious threat to just about anything, and can even carve up stuff with 2+ rr1 save bullshit thanks his - 2 rend. Now get out there and start beating on Nagash! *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/aos-warscroll-ogor-butcher-en.pdf Butcher]:''' He can take a Cleaver or a pair of Stump Blades and a Great Cauldron (because we need a reason to keep the Skragg model in the store after the character died). Cleaver is exactly the same knock every wizard gets but with twice the attacks, while the Stump Blades deal 2D6 attacks dealing just 1 damage with no rend, but the Cauldron is what makes them worth it all: you roll a D6 in each Hero Phase and check the table, if you roll a 1 the Butcher suffers D3 mortal wounds but otherwise you'll heal a wound to every '''OGOR''' model within 14" (yes, ''model'', not unit), give +1 to hit rolls to a single '''OGOR''' unit within 14" or deal D3 mortal wounds on a 4+ roll to every enemy unit within 7". His exclusive spell is a reskinned Fist of Mork, but the real deal is that he can heal a wound on a 2+ roll after he casts a spell (if he fails he instead suffers a wound and no, you cannot forgo this roll because you're at full health).
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