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==Allegiance Abilities== ===<span style="color:#FF8C00;">Ur-Gold Runes</span>=== At the beginning of your hero phase, you choose one of these bonuses and roll a D6. On a 1-5, you get the ''Basic'' version, on a 6 you also get the ''Enhanced'' version. Each can only be used once per battle and lasts until the start of your next hero phase. However, the new Battletome teases that your heroes can also gain a new Heroic Action called '''Blaze of Glory''' which they can use to automatically enhance their runes for the round. #'''Rune of Fury:''' ''Basic'': Add 1 to hit rolls for melee weapons. ''Enhanced'': Add 1 to the Attack characteristics of your Fyreslayers melee weapons. Pretty useful when locked in combat, although the Rune of Awakened Steel is probably better. However, if you have already used it, or if you are locked in combat against armies that ignore rend, this rune is the way to go. #'''Rune of Searing Heat:''' ''Basic'': If you roll an unmodified 6 to wound, your weapons deal a mortal wound. ''Enhanced'': Roll a dice for each unit within 3" of a friendly Fyreslayers unit, on a 2+ that unit suffers 1 mortal wound. Not as good as neither the Rune of Fury nor the Rune of Awakened Steel. However, if you have already spent those two runes, this one can do the trick if you are still locked in combat. The enhanced effect it useful if you have a lot of units, but do not capitalize on its effect, as it is not that likely to happen. #'''Rune of Awakened Steel:''' ''Basic'': Increase the Rend of your Fyreslayers units '''Melee''' weapons by -1. ''Enhanced'': Increase it by another -1. The best rune, use it the turn where you have the most units in combat. #'''Rune of Fiery Determination:''' ''Basic'': Your units all gain 6++ Wards. ''Enhanced'': All your Fyreslayers Heroes gain a 5++ Ward, a pretty sizeable buff to their protection compared to their old version. #'''Rune of Relentless Zeal:''' ''Basic'': Add 2 to the Movement of your Fyreslayer units. ''Enhanced'': Add 2 to their charge rolls too. AkA your first turn rune. Weaker than before, but still useful enough to give your Fyreslayers an oh-so-needed burst of movement. #'''Rune of Farsight:''' ''Basic'': Add 1 to hit rolls for Throwing Axes. ''Enhanced'': Add 1 to wound rolls for Throwing Axes too. Taking into account how painfully terrible Throwing Axes are, this rune will not do much to solve it. Easily the worst rune out of the 6. If you get the enhanced version you may be able to deal some damage, but do not rely on it. ===<span style="color:#FF8C00;">Fierce Counter-Attack</span>=== Fyreslayer command ability. At the start of the enemy combat phase pick one unit of Auric Hearthguard, Hearthguard Berzerkers or Vulkite Berzerkers within 3" of an enemy unit that made a charge move that turn and not within 3" of a unit that have not made a charge move that turn. The Strike-First effect applies to that unit. A unit cannot recieve this command more than once per battle. Basically the old Hermdar rule but now is usable regardless of Lodge chosen. Shame its only useable once per unit, but can be the bane of enemy chargers. ===<span style="color:#FF8C00;">Grimwrath Oaths</span>=== The old Grimwrath oaths, moved from a unit ability to a battle trait apparantly. For each Grimwrath Berzerker in your army you pick one oath that applies to that unit until the end of the battle. You cannot have duplicate oaths. The oaths are as follows: *If the Grimwrath Berzerker targets a Priest that does not have the Fyreslayer keyword, add 1 to hit rolls and wounds rolls made by this unit, additionally add 1 to the damage characterist of attacks that target that unit as well. *Instead of picking 1 friendly Auric Hearthguard or Hearth Berzerkers unit on the battlefield to be the rentinue of a Auric Runefather or Auric Runeson, you can pick this Grimwrath Berzerker instead. *Run and still charge later in the turn. Also reroll run rolls and charge rolls. *Add 1 to hit and wound rolls for attacks made by this unit if it is within 12" of any friendly allied units. *Grimwrath Berzerker has a ward of 6+. If within 3" of enemy unit its ward improves to 5+. *Unmodified hit rolls of 6 for this unit cause 1 mortal wound in addition to any other damage. ===<span style="color:#FF8C00;">Blaze of Fury</span>=== Heroic Action. At the start of your hero phase you can carry out this heroic action with a friendly Fyreslayer Hero instead of the usual ones. Pick one Fyreslayer Hero, until the end of your turn, the enhanced effect of ur-gold rune that is activated this hero phase applies to this Hero regardless of the activation roll. You cannot carry out this heroic action with the same hero more than once per battle. Must choose a different hero each turn.
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