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Age of Sigmar/Tactics/Order/Seraphon
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===Cons=== None. They are [[Awesome|Aztec lizardmen riding dinosaurs]]. How in the actual fuck could they have a con. * Buuuut... no OP Summoning (unless you are Dracothion's Tail) and skink kiting. Now, this can also be a pro depending if you played against this army before when they could do this. * Your heroes are the glue that keeps your army together, only surpassed in this reliance by Death armies. This is a synergy dependent army, as most Seraphon units base warscrolls are fairly weak for their points cost * They, like their Sigmarine allies, really hate being on the receiving end of Mortal Wounds, as there's little they can do about it. * They don't make for the best-ranged army, even considering their binocular theropod vision. Yet again, is this Age of Charge-mar. * While having lots of bonuses for hit rolls, Seraphon doesn't have many ways to get re-rolls or increase wound rolls. Not much of a problem, since most units already wound on 3+ roll, but still. * <s>Most of the models are old, and there's some Finecrap/Failcast units too. Which gives them prehistoric flavour since they are [[Awesome|Aztec lizardmen riding dinosaurs]].</s> Fortunately, the 2023 range refresh helped address a ''lot'' of their fossilized models. Though there are still a couple antiquated units, it isn't nearly as bad as it used to be. Having said that, the range refresh did axe some of the older units from the 3.0 Battletome, meaning that the army currently has no Finecast models at all. (The Eternity Warden is still on the store for some reason when it's actually not playable anymore, but everything else has been either redone in plastic or removed)
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