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==Combat & Damage== Damage comes in three flavors, low impact (LI), high impact (HI), and energy (EN), and in three levels of firepower (ordinary, good, amazing) and three levels of damage boxes (stun, wound, mortal). Armor also comes in three levels (ordinary, good, amazing) and has armor values for LI/HI/EN. In general, starships are considered amazing grade armor and weapons, vehicles good grade, and individual gear is typically ordinary grade. When armor of a higher grade receives damage of a lower grade, the damage is degraded. A point of mortal damage by an ordinary firearm against good armor becomes a wound, a point of mortal damage by ordinary weapon against amazing armor also becomes a stun, and so on. One would suspect then that better damage against weaker armor is upgraded, but this is not the case. If your character somehow manage to take a point of stun damage from a spaceship weapon, it won't be upgraded to a point of mortal damage, the downgrading works in one direction only.
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