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==Anacharis VS the Primarchs:== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Primarch fighting, while fun to see, isn't a very competitive thing to do as it'll usually tie up both for the entire game without either of them dying (Although slightly less so with Scoria, due to the amount of damage he puts out). With that in mind this section is how Anacharis fares against the Primarchs Mathhammer wise. Please note that all the various abilities are taken into accounts when possible and the match-ups assume the Primarch and Scoria are the only ones involved in the fighting, so various abilities like Angron's "The Butcher's Nails" and Rampage do not provide any bonuses. In essence, the fights are supposed to be in a "Vacuum" for simplicity, but notes are added to make things clearer in particular instances. Also all of the combatants use their most powerful weapons (because why have a contest if you don't do your best?) so naturally Scoria is equipped with the Xanathite Abeyant. Also, don't ever forget that he comes with a Machinator for that ever useful +2 attacks at S6 Ap 2 Shred, even if Unwieldy. I've left the Machinator out of every fight but the close ones, though, for simplicty. Also, since he is LD10, he won't fail Fear, barring with Curze. <div class="mw-collapsible-content"> * Scoria VS Angron **Angron Round 1: hits 5.333 times, wounds 0.888 times with ID and 3.555 without, 1.09 times after saves and FnP and IWND will take that down to 0.923 wounds. **Angron Round 2+: hits 4 times, wounds 0.666 times with ID and 2.666 without, 0.81 wounds after saves and IWND will take that down to 0.643 at the start of the next turn. **Scoria hits 2 times, wounds 4 times, 2 times after saves. **Angron gets totally wrecked in three rounds, even if his dramatic damage output can put some hurt on the Magos. * Scoria vs Mortarion **They attack at the same time. **Mortarion hits 3.333 times. Wounds 2.2222 times. Which is downed to 0.7333 (3++ invuln save) wounds and to 0.484 wounds after IWND rolls. **Scoria hits 2 times. Wounds 2d3 times (so 4 times on average). that's translated to 2 wounds. His machinator array hits once, wounds 0.55 times and causes. 0.25 wounds, downed to 0.12 after the re-rollable IWND. **After 4 rounds of combat the mighty reaper is downed by one of the founding fathers of the dark mechanicum, who will have lost 1.32 wounds out of 5. Note that there is some argument over whether Mortarion's Prenatural Resilience rule works on Scoria's scepter, and if so the Magos would lose on Round 9, needing 11 to kill the Reaper. Hopefully this is answered in an FAQ or something, but discuss it with your opponent for now. * More coming, Scoria is fiddly to Mathhammer due to his FNP, which means the Murderous Strike on many weapons requires two save resolutions. </div></div> [[Category:Warhammer 40,000]][[Category:Chaos]][[Category:Dark Mechanicus]]
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