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===Cyborgs=== More machine than man, cyborgs dwell in hidden compounds and represent a technological attempt to adapt to a hostile world rather than a biological one. Cyborgs normally live in controlled subterranean environments watched over by AIs which provide for their every need -- including the need for direction. They can be easily mistaken as being emotionless, which is false -- they tend to have deep emotions they scarcely acknowledge. β '''Power Supply:''' Most cyborgs possess mighty on-board power generators, batteries, and capacitors which afford them nearly limitless power. They favor high-energy ranged weapons for attacking, as they may recharge such after a battle, and some may even do so during a fight. β '''Integrated Armor:''' Cyborgs all possess inherent ballistic armor, whether this be integrated combat plating or subdermal safety features varies. In addition, bullets were designed to kill beings mainly formed of water rather than of metal and plastic, and so even bullets that penetrate have little effect. This may be combined with ballistic or even power armor -- which they may charge with their inherent energy reserves. β '''Defensive Fields:''' Cyborgs all possess basic energy field projectors, which tend to intercept high-velocity attacks. Low-velocity objects may pass the field relatively easy. They may upgrade these. Their biological parts are shielded from external contaminants and deadly radiations by their mechanical parts, which are in turn shielded by their defense fields. Atomic radiation, intense heat, and even EMP blasts have little effect on cyborgs. β '''Replenishment:''' All cyborgs are provided with the nutrient slushes, powders, pellets, pastes, and gruels that is necessary to sustain both their meaty and metal portions. Their nanotech systems constantly rebuild their organic and inorganic portions, letting them heal from terrible wounds swiftly after taking damage, so long as these "food" items are available. β '''Man-Machine Intelligence:''' The mind of a cyborg encompasses all the flexibility and creativity of a human brain, and all the power and precision of a futuristic computer. They may flawlessly perform incredible feats of mathematics, they have total recall whenever desired, the ability to purge unpleasant memories as well as the ability to exchange memories and sensory perception with allies. The meat and machine halves of a cyborg's mind can function independently or in tandem, rendering it impossible for telepathic attacks or hacking attempts to affect them. They may reject any negative sensory input and only experience pain when they desire it. They may increase subjective time to prolong pleasant moments or to give themselves additional time to think in a crisis yet seem to react instantly, or they may decrease it to turn the most mind-numbing tedium and drudgery into a passing diversion. β '''Biomechanical Life Form:''' The body of a cyborg is both meat and machine from the moment of conception. Reproduction occurs with both reproductive cells and nanites, and cybernetic and bionic systems grow in the fetus alongside the biological components. More than simply humans with prosthetic limbs, a cyborg merges flesh and machine on every level and it is impossible to separate one half from the other. <b>X</b> '''Maladapted:''' Cyborgs are not built to be hardy survivors outside of their own controlled environments for long periods; strange foods can trigger terrible illnesses, and they cannot endure the pollution and impurity of the outside world forever. Though their systems filter out toxins and contaminants automatically, any poisoned or contaminated attack that penetrates their armor may have terrible effects. They lack the killing instincts and physiques to be considered true masters of melee combat and although designed to thrive in ranged combat they have no real adaptations to help them fight at hand to hand. <b>X</b> '''Mutual Hostilities:''' The AIs that rule cyborg communities have concluded that mutants are an intolerable threat to their constituents; they are unpredictable, violent, and biologically hazardous life forms that cannot be trusted. Psychics are viewed as incalculably perilous avatars of the Id, and not permitted into cyborg communities either, though for whatever reason the man-machine development invariably prohibits psychic development. Cyborgs of different communities are generally warmly accepted, and surviving humans are cherished as miraculous finds. Robots are considered to be malfunctioning pests, as they do not acknowledge the half-machine cyborgs to be human, while cyborgs do normally consider themselves to be humans.
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