Editing
Armor Save
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== [[Age of Sigmar]]/[[Warhammer_40,000_8th_edition]] == The latest version of both games have turned to a simple, hybrid version of both save systems. Today: *All units have a given base save value. *All weapons have a given modifier to save (Rend in AoS, AP in 40k), independent of who or what is using it/it is being used against. And that's basically it. Roll dice, apply modifier, compare with base value: equal or bigger, wound gets negated. An individual unit's special rules sometimes modify this a bit (e.g. Skeleton Warrior units have a +1 modifier to save if the enemy's weapon has a rend of 0) in order to differentiate units and armies, but those rules are kept simple in order not to bog gameplay down.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information