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===Terror Track of the Aswang=== '''Application:''' The aswang is known as a gossiper and an eavesdropper, one who mingles with townsfolk in the daytime and seeks out prey in the night. This terror track is for a personality who disrespects the privacy of simple folk, or who for no good reason uses his or her curiosity in malicious ways such as voyeurism. '''Stage One:''' The character's eyes turn into a salty blue, increasing his Charisma by 1. During the night however, his eyes glow eerily, so much so that anybody within 20 feet of the character must now make a Fear save (+3 bonus). '''Stage Two:''' The character's senses become heightened, gaining the Hide, Listen, Move Silently, Open Lock, and Search skills (if the PC already has any of these skills, points are increased by +4). The character however becomes aversive to bamboo or evergreen trees: merely being within 10 feet of them causes him to be moody, nauseous and very temperamental. '''Stage Three:''' The character's physical prowess improves, gaining two points each in Strength and Dexterity. His skin and flesh becomes stiff and cold, gaining the texture of parchment: he cannot stay under direct sunlight for more than 10 rounds or suffer 1d4 fire damage each round under sunlight. '''Stage Four:''' The character's tongue becomes long, hard and prehensile, and can now be used as a weapon in a ranged attack, dealing 2d4 damage to a target. This horrible change lowers the character's Intelligence score by 1. '''Stage Five:''' The character recovers faster than normal, healing 3 points of damage each round as long as he has at least 1 hit point left. He can no longer pass through a clear line of salt or cinnamon; as much as a tablespoonful of either substance now deals 1d6 damage to him. '''Stage Six:''' The character can now let loose a Twilight Scream once day and only after nightfall, starting from a low moan and rising to a shrieking crescendo; any living creature within 60 feet of him screaming must now make a Fear save. Holy symbols now physically repulse him. '''Stage Seven:''' The character can now scale vertical surfaces, gaining a climb speed equal to his normal ground speed. From this point on he can now be turned by good clerics and paladins. '''Stage Eight:''' The character can now turn any corpse in its early stages of decomposition into a suspicious meatlike substance it considers edible, which works just like the polymorph any object spell cast by a 12th-level sorcerer. However, he finds every other food repulsive and can no longer eat any food except these polymorphed corpses. '''Stage Nine:''' The character can now polymorph at will into a white dog or black owl and gains a ghoulish form. However, using these abilities under daylight can destroy him, making him crumble to dust in five rounds. '''Stage Ten:''' The character gains the abilities to drain fluids from a living being and create more aswang spawn. From this point on, a stake made of pine or bamboo driven into his torso is now instantly lethal and seawater can destroy him in two rounds.
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