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===8th Edition=== {| class=wikitable ! || Pts/PL || M || WS || BS || S || T || W || A || Ld || Sv |- | '''Belial:''' || 150/8 || 5" || 2+ || 2+ || 4 || 4 || 6 || 4 || 9 || 2+/4++ |} Belial is still geared towards being an excellent duelist this edition. The Sword of Silence still wounds non-vehicles on a 2+, but also has S:+1 which means hes gets to wound those T8-T9 vehicles on a 5+. While he can still swap his weapons for a a TH/SS or pair of claws, the Sword has the stats AP:-3 Damage:2 so its role has a TEQ slayer has come to the fore, where it simply failed in the past. It also reduces the WS of any attacks coming his way by 1, a handy little buff considering that all those guys with Fists and Hammers already reduced their WS by another 1. Belial should now really only choose the claws if he has no intention of fighting characters and needs to focus on large groups, while the Thunder Hammer should be taken if you really need the 3+ invulnerable save from the Storm Shield, since it even the Sword beats it for wounding potential against Toughness 5 or higher, thanks to a the new wounding table. Belial also buffs his army a little bit: '''Dark Angels''' units within 6 inches reroll to-hit rolls of 1, or all failed to-hit rolls if they're part of '''Deathwing'''. Do note that his other big draw, not scattering on Deep Striking, is universal through the game now, so he's lost a bit of uniqueness if not the power that came with it. {{Marines-Characters}} [[Category:Dark Angels]]
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