Editing
Betrayal at Calth
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Weapons=== ====Ranged==== *'''Bolter:''' The basic gun, it's crit strips an enemy of a Tac point. *'''Bolt Pistol:''' a Bolter that can be used in melee like a basic chainsword, but can only shoot at things within three hexes. *'''Combi-Bolter:''' Two bolters glued together. **'''Combi-Weapons:''' Other Combi-weapons (Plasma/Flamer/Melta) can only fire once as either a bolter or as the other gun. Unlike the main game, this isn't a one-shot deal. *'''Heavy Bolter:''' It's an even bigger bolter. *'''Flamer:''' As accurate as a Combi-Bolter, but it has a shorter range, being only able to hit three hexes in front of it. It's crit effect allows the user to make another shot at a nearby target within range, making it the bane of mobs. *'''Heavy Flamer:''' A flamer if it shot like a Heavy Bolter. *'''Meltagun:''' Slightly higher rate of fire than a bolter, but if it crits on an enemy within 3 hexes, then that enemy's right fucked as the melta ignores all armour. *'''Plasma Gun:''' As good a shot as a melta, but it's crit has a deadly risk: You roll 4 dice and if two of them end up crits, then YOUR guy dies too! *'''Plasma Pistol:''' A Plasma Gun in pistol form. *'''Missile Launcher:''' A weapon with a slightly better firing rate than a combi-bolter, with a crit that adds another die for each enemy in the target hex to the attack pool. *'''Multi-Melta:''' Contemptor gun Numero Uno. Shoots as good as a flamer and increases the crit range to SIX hexes. This can very easily make a scary foe. *'''Assault Cannon:''' Contemptor Gun Numero Dos. Shoots like a Heavy Bolter. The Crit allows you to re-roll any shots that missed or got shielded, but if you get four crits, the gun overheats and breaks. Take care of this weapon, for it will erase much. ====Melee==== *'''Chainsword:''' A step up from fighting barehanded, with a crit that lets you add another attack dice for each crit you score, but with nothing more. *'''Power Sword:''' A Chainsword, but with a crit that instead halves the armor value of the enemy. *'''Power Fist:''' Fighting barehanded, but if that bare hand was massive and had a crit that ignores the armour of the closest idiot you punched. *'''Chainfist:''' A proppa choppy weapon with a crit that essentially instakills the closest enemy by counting their stamina as 1. *'''Lightning Claw:''' While normally they have an assault value of +1, if paired, they become +3. The crit allows 2/4 attack dice to be re-rolled. *'''Contemptor Power Fist:''' A powerfist +1 (or +2 according to the actual weapon page) . For Dreads. ====Miscellaneous==== *'''Grenade Harness:''' If a model with this is in close combat, add another attack die for each model in the enemy unit. Pretty handy way to shore up a shooty Termie squad. *'''Legion Vexilla:''' While no good as a weapon, this is still useful for re-rolling melee attacks and Last Stand die.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information