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===3e=== After that, Blackrazor and its companions languished in obscurity until near the end of 3.5; WoTC created a free update of White Plume Mountain and hosted it on their website, complete with renditions of the three White Plume Weapons as Weapons of Legacy - and a web enhancement called "Outside the Mountain" which did the same for the "lost weapon" of [[Frostrazor]] from "Return to White Plume Mountain". Alas, when WoTC reorganized their website, this free material disappeared into the ether of internet... except for the fact that DriveThruRPG salvaged it, though now charging a buck for its use. But, since /tg/ believes in stuffing that noise, you get to read it here for free, instead. Blackrazor the Legacy Weapon is a former epically powerful soul-eating undead, something akin to an [[Atropal]], that Keraptis summoned from another universe and bound into the shape of a greatsword. There are three Legacy Rituals that a would-be user must complete to unlock all of Blackrazor's powers; in order from Least to Greater, these are Dominating The Blade (spend 1 minute meditating with the blade and then succeed on a DC 15 Concentration check; failure costs you a negative level that is DC 15 to shake off), Opening The Soul (gain at least 2 negative levels from an undead of equal or higher CR whilst wielding Blackrazor and don't cure them except by a Fortitude save), and Exile Of The Damned (travel to the Negative Energy Plane and perform an 8-hour long ritual to attune Blackrazor to the plane). In its default form, Blackrazor the Legacy Weapon is a +1 greatsword. Upon attuning to it, it becomes intelligent (Int 13, Wis 10, Cha 13, Ego 3, [[Chaotic Neutral]]) at level 5; it communicates through empathy, has a personality conflict whenever the bearer tries to use any weapon other than itself, and can see and hear to a range of 60 feet. At level 8, its Int and Cha rise to 16, it becomes capable of telepathic communication, and now has darkvision. Finally, at level 11, it finishes awakening and becomes Int/Ch 18, and with senses (hearing, darkvision, blindsense) to rage of 120 feet. Its Ego rises more steadily, becoming 4 at level 7, 8 at level 8, 9 at level 9, 12 at level 11, 13 at level 12, 15 at level 13, 19 at level 17, 21 at level 18, and 23 at level 20. As a weapon, it increases in power to a +2 greatsword at level 7, a +3 greatsword at level 12, a +3 vicious greatsword at level 17, and a +5 vicious greatsword at level 20. Finally, it unlocks several unique powers as it levels up. Mental Ward: Activated at level 6, this is a +1 bonus to saves against mind-affecting effects, which increases to +3 at level 14 and +5 at level 19. Detect Life: Gained at level 9, this allows Blackrazor to cast what is essentially a reversed Detect Undead spell three times per day. Souldrinking: Blackrazor's most iconic power; when Blackrazor drops a victim to 0 hitpoints or below, the bearer can activate a special Death Knell as a swift action - the victim must make a Will save against the higher of Blackrazor's or the bearer's Charisma, or be swallowed into the blade. If the creature is undead, though, the bearer gains a negative level (DC 12 + Blackrazor's Cha modifier to remove) and the undead gains +5 temporary hitpoints. If the negative levels kill the bearer, then they are swallowed by Blackrazor themselves. This ability can be used 1/day at 10th level, 3/day at 13th level, and becomes automatic, activating whenever Blackrazor mortally wounds a victim, at level 17. Creatures consumed by Blackrazor cannot be resurrected by anything shy of Miracle, True Resurrection or Wish. Haste: The last of Blackrazor's powers, upon hitting level 16, the bearer can Haste themselves for up to 10 rounds per day.
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