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==Carnifexes in 8th edition== So far so good, it seems. They've seen a MASSIVE reduction in price, going from 125 points in 6th/7th, to a mere ''67 points base'', though, you need to pay at least 20 extra to actually field one. Though it seems they aren't getting [[Armoured Shell]] back, they are receiving a pretty substantial buff in a couple of ways. First and foremost, they're the rough Dreadnought equivalent of the Tyranid army, with T7, 8W, 3+ save, S6 (With a weapon option that brings them to S12 AP -3, with 3 damage per hit that goes through. (Not really recommended due to -1 to hit, however, unless you're tagging along with OOE), and being a monster/vehicle that doesn't degrade. Though, bringing it down somewhat from its potential are two factors: One, unless Old One Eye is tagging along with them, their weapon skill is a mediocre 4+, basically 5+ if using crushing claws. Not terrible when you have 6 attacks on the charge, unless you have crushing claws in which case its even worse, but not ideal. The other being is when they are taken either shooty or vanilla, their S6 isn't particularly threatening compared to your other options for dedicated melee in this edition like the Swarmlord, the aforementioned OOE, Trygons, Haruspexen, etc. Overall, an extremely solid unit with a bargain price. Getting roughly the equivalent of a Space Marine dreadnought. Good all-rounder unit, from the sounds of things, especially with the option to make squads of them. We'll have to wait and see how it turns out, but it seems the days of Fexen mediocrity are over. With the Codex, we've gotten a couple variant Carnifexes in the Screamer-Killer and the Thornback, in addition to some minor buffs to Old One Eye (He no longer degrades and gets character protection!). They all also get the universal buff of getting +1 to hit on the charge. The Screamer Killer is a Carnifex with double [[Tyranid_Bio-Weapons#Scything Talons|scything talons]] and a special form of [[Bio-Plasma]], which is S7, AP-4, and Assault D6, 18" range. Improved from Assault D3, AP-3, and a 12" range. 14 more points then a Carnifex with [[Bio-Plasma]] and double scything talons, before other upgrades are factored in. It also has the Terrifying ability, which adds 1 to any morale tests for enemy units within 8" of any Screamer Killers. The Thornback is a Carnifex with scything talons (OR a [[Stranglethorn Cannon]]), and your choice of either Twin Monstrous [[Deathspitter]]s/[[Devourer]]s, chitin thorns, and an improved Living Battering Ram rule which gives it a D3 mortal wounds on a 4+ when charging rather then just a single mortal wound. 3 more points then a Carnifex with the same upgrades before other upgrades are factored in. Also has the special ability to ignore cover with its shooting attacks. Also returning from 4th edition are some long-forgotten Biomorphs straight from the Carnifex sprue, exclusive to the Carnifex! (For now, at least). Weapon options remain the same, however, with the standard choice of [[Tyranid_Bio-Weapons#Scything Talons|Scything Talons/Dual Scything Talons]], [[Tyranid_Bio-Weapons#Crushing Claws|Crushing Claws]], one of the two cannons ([[Venom Cannon|Venom]] or [[Stranglethorn Cannon|Stranglethorn]]), and one or two sets of the Twin-Linked monstrous guns (Either [[Brainleech Devourer]]s or [[Deathspitter]]s). And of course the obligatory Toxin Sacs and Adrenal Glands. CARAPACE BIOMORPHS: Chitin Thorns: Uniquely, can be taken with either of the other Carapace Biomorphs. Currently likely not working as intended unfortunately, as the ruling is "At the end of the Fight phase, roll a D6 for each enemy unit within 1" of any models with chitin thorns. On a 6, that unit suffers a mortal wound.", rather then what is likely intended "At the end of the Fight phase, roll a D6 for each enemy '''''model''''' within 1" of any models with chitin thorns. On a 6, that unit suffers a mortal wound." Thornbacks MUST take this. These are the little spikes that no one knows what to do with that come with every Carnifex kit. [[Tyranid_Bio-Weapons#Cluster Spines|Spine]] [[Tyranid_Bio-Weapons#Stinger Salvo|Banks]]: Very short ranged S5 AP- Assault 4 shooting with the ability to fire into combat as if it was a pistol. Tied with the Bone Mace as the cheapest biomorph a Carnifex can take, but locks out Spore Cysts. Thornbacks may take this. [[Tyranid_Bio-Weapons#Spore Mine Cysts|Spore Cysts]]: Enemy shooters targeting this Carnifex have -1 to hit. Very useful, but notably expensive at 10 points. Pretty much a must-take. Screamer-Killers may take this. Notable for its change in ability since 4th edition, where it used to spawn Spore Mines in exchange for the attached Carnifex taking wounds. HEAD BIOMORPHS: [[Bio-Plasma]]: Still around from the Index, pretty much unchanged, albeit taking it does lock out your options for other head biomorphs. Enhanced Senses: +1 Ballistic Skill. Extremely useful for any gun-toting Carnifex. Thornbacks may take this. Looks very much insectoid with its <s>three</s> six eyes and weird antennae. Has an alternate modeling option with the smaller antennae which can be attached to the standard Carnifex head if you don't want to use the weird looking one. Tusks: +1 attack when charging. Useful on a melee-fex so you can pile on attacks, and especially useful combo'd with Old One Eye so you can have 6 S6 attacks hitting on 2s re-rolling 1s on the charge. Arguably the most common biomorph you'll see, due to the popularity of Dawn of War 2, with its carnifexes always having this biomorph, and it just being really cool looking. Also the cheapest head morph. [[Tyranid_Bio-Weapons#Acid Maw|Monstrous Acid Maw]]: A melee weapon. Not so useful for melee fexes but something to consider for a gunfex. Looks really freaky with its big old dripping tongue. TAIL BIORMOPHS: Almost unchanged from the index, really. [[Tyranid_Bio-Weapons#Scything Tail|Bone Mace or Thresher scythe]]. You have the option of neither though now, annoying all those who impulsively glued one of the two on in haste during the time we had with the Index. One and only one attack though now, which is sad for the Thresher Scythe. No more clearing hordes with it unfortunately. You can, of course, choose to not take any biomorphs but weapons, which can give you a Carnifex for about 80 points... alternatively you can load up on as many as possible and get a Carnifex for about 150 with all the bells and whistles, coming close to recreating the Godfexes of old.
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