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===Pathfinder=== ::-6 Strength, +4 Dexterity, +2 Wisdom, +2 Charisma ::Tiny ::Fast Speed (30ft) ::Darkvision 60ft ::Risky Explorer: Dreamlands cats gain a +4 racial bonus on Climb, Escape Artist, and Stealth checks. ::Natural Attacks: Dreamlands cats have three primary natural attacks: a bite that inflicts 1d3 points of damage and two claws that inflict 1d2 points of damage each. ::Weapon Finesse: Dreamlands cats gain Weapon Finesse as a bonus feat. ::Land on Your Feet: Dreamlands cats treat any fall as if it were 20 feet less than the actual distance of the fall. For example, a cat that falls 30 feet takes only 1d6 points of damage (treating it as a 10-foot fall). A fall of 20 feet or less does not harm a Dreamlands cat. A Dreamlands cat that takes no damage from a fall always lands on his feet. A Dreamlands cat that takes damage from a fall lands on its feet if it makes a successful Reflex save (DC = the damage taken by the fall). ::Nimble: Dreamlands cats use their Dexterity to modify Climb and Swim checks. ::Dreamlands Travel (Su): A Dreamlands cat can sense the presence of any Gates of Slumber (portals to the Dreamlands) within 1 mile. When a Dreamlands catreturn from the Dreamlands, it can choose to return at Intelligence 2, but if so it remains trapped at this animal intelligence until it next makes a round trip to the Dreamlands. A Dreamlands cat can take any Tiny worn or carried objects with it when traveling to the Dreamlands. ::Moon Jump (Su): In the Dreamlands, a Dreamlands cat can teleport from a planet's surface to one of its satellites (or vice versa) as an action. The trip takes 2d6 minutes to complete. The Dreamlands cat can use this ability twice per long rest, and must return to a spot within 1 mile of where it started from. A group of Dreamlands cats can take another creature with them when they Moon Jump; a group of four is needed to take a Small creature, and a group of eight to take a Medium creature. ::Nine Lives (Su): When killed, a Dreamlands cat returns to the Dreamlands, resting for 1d3 days after which it can return to life by creating a new body. A Dreamlands cat can only do this 8 times. Resurrection through effects such as Raise Dead do not count against this ability limit. ::Languages: Dreamlands cats speak Cat, but cannot speak other languages. Dreamlands cats always know the native language of the humanoid culture they live in and can read them but cannot speak them. Cats can be understood by anyone who speaks Cat, or anyone who has spent a week with a specific cat can understand that cat. ::Equipment Slots: Dreamlands cats cannot use items that require hands. A cat can wear armor if the armor is tailored to fit its body. Cats can wear and benefit from magic rings (up to two, worn on the tail as bracelets) and neck slot magic items. Specially tailored belt, body, shoulder, and wrist slot items can be used if they are created specifically for a cat's physiology. Dreamlands cats are known for wearing magical earrings; at the GM's discretion, a set of earrings could hold the magical power of items that would take the eyes, feet, or hand slots. Under no circumstances can a Dreamlands cat wear more than two sets of magical earrings, regardless of where they are worn. Of couse, a cat may wear as many tail rings as it feels are fashionable. ::Spellcasting: Dreamland Cat spellcasters provide somatic components with tail and whisker motions, and verbal components through feline noises. Material components or spellcasting focuses can only be used if adjacent to the cat.
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