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Chaos in the Old World
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===[[Khorne]]=== You are going to win by advancing the threat dial and leveling up, plain and simple. You will always play a reactionary game, chasing players around the board trying to kill them. That is why the "god sequence" exists, so that players can see what you do first before making their own moves so you cannot ambush every move they make. Your job is essentially to spread yourself thinly and try to catch out units in as many locations as possible, as it does not matter how many units you kill, or even if your units survive the battle, just so long as you kill things in different regions to level up quicker. Because of this you are unlikely to score many points trying to dominate mortal regions, so you will mostly be behind on the score tracker for most of the game, but once you start getting more and more daemons on the board and it becomes cluttered with more and more ruined kingdoms, you will find that you absolutely dominate locations where you get a huge build up of forces. Do not ever forget your cultists though, an early level-upgrade makes them into fighting units giving you a small horde to play with. But also if you're clever, a well placed corruption token can tip a region over the edge and ruin it, scoring you big points even after someone else has done all the work.
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