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==The Jamguinius a.k.a. Slamguinius and the Bloody Bastards of Butchery a.k.a. The good shit== But what kind of gamebreaking section would this be if we left it at that? Properly played, Slamguinius is the surgical counterstroke right into the vulnerable spots your enemy has left open. Well, as surgical as a freight train full of butcher knives and c4 can truly get. I digress though, reserved properly you can drop ol' Slammy down next you what you want to make dead along with his posse aim it at that direction and wave goodbye to that section of the horizon as some of the combos you can get are biblical in their exchanges of output. Drop Slamguinius down (hopefully into cover!) with a bodyguard of [[Sanguinary Guard]], some Inceptors to your taste, a jump librarian, a Sanguinary Ancient with the Standard of Sacrifice and have your gunline guarded with a Company Ancient with a regular banner. The increase to Morale doesn't stack across both banners, which is a shame, but the effect of the Company Banner applies to all units with the Blood Angel, and Ancient key words, not just the unit bearing it (The standard of sacrifice however remains solely around the unit carrying it, so don't insist that THAT transfers or else you're just being [[that guy]]) so your Deep Striking units can get a last hurrah off on a 4+. Heirs of Azkaellon for the SG plus Rites Battle for the Inceptors to clear a bloody path to the biggest, nastiest gribbly your enemy can field. Pop Red Rampage, have the librarian cast Unleash Rage on Slamguinius so you have a range of at worst 7 attacks to at best 9--unless you wanted to be a real bastard about it and found a way to include The Sanguinor somehow. THEN you'd be at 8 attacks minimum and 10 attacks tops. Also, Slamguinius gains an extra attack on the charge from Shock Assault, as of the latest update at writing, meaning he gains a full 11 attacks max with the Sanguinor around. The Standard of Sacrifice unfortunately won't work on Slamguinius but the Chapter Banner will, so at least you'll have a re-roll of 1's to wound which is a stellar bonus to put with his re-rolls of 1's to hit. With each wound punching through with a solid 4 damage each time and a 16%(ish) chance of getting exploding dice if your target is a Heretic Astartes you can reliably punch the everloving fuck out of even the most prevalent 16+ wound models in the game. Against something like a Knight or other super-heavy, you just picked it up in one-fell-swoop. Land Raider? Also dead. Greater Daemon? Yep, dead too. Granted, against a harder target like Mortarion, the numbers drop off, and you'll likely only put 8 to 12 wounds on target (before disgustingly resilient kicks in) if you're lucky. Still, doing 10+ wounds to Mortarion in a single round is something to make your opponent sit up and set their target priority to HOLY SHIT, mode. Not to mention if you brought The Sanguinor along for the ride. And that's not even the best part! The best part is that you've got a nice friend in Honour the Chapter if you feel a bit skittish about not making your damage quota, you can pull that one out to fight again to make for damn sure that you kill whatever big nasty it is on the first try. Even if you fail at taking out whatever gribbly you're fighting survives your onslaught and kills you in return you have the banner around you for a 4+ roll to see if you can attack one more time. If you fail that, THEN you spend 2CP for Only in Death Does Duty End (the two don't stack together unfortunately, and while it'd be neat to get off two fight phases once slain it'd be horribly horribly broken--you can however spend points for the latter if the former fails) the cherry on top is that the extra fight phase you get after getting slain keeps all the bonuses you used for his previous fight phase. So if whatever you're fighting survived Slamguinius the first time, it certainly isn't again. If you DO make it on the first try, you can still use Honour the chapter after consolidating 3" do activate Slamguinius another 3" to get him 1" away from another squad so he can tuck in and fight again--preventing overwatch for his entourage and protecting him from the wave of retaliatory fire that's most definitely going to come his way after your opponent just watched his army's centerpiece just suffer terminal existence failure. Before one of [[That_guy|those guys]] claims this Slamguinius is OP. Remember to point out the many weaknesses that he shares with [[MURDERWINGS]]. Since he has a jetpack he automatically gains the FLY keyword. Which is a mixed blessing. It Makes him rather vulnerable to units that get bonuses against flyers, such as anti air vehicles and interceptors--fortunately any advantage your opponent has over you with the FLY keyword, you have with them. Slamguinius in both his forms can soar over enter squads to get into a better position for a charge--preventing Overwatch and exposing the juicy flank for his fellows, and while it's a dumb idea to chase flyers once you've touched down, you can get respectable results by using a well timed Descent of Angels to utterly wreck your opponents floating gun platform. Jetbikers especially can fuck him over, but he can fuck them over as well if you get the drop on them (Noticing a pattern here?). Because of the Angel's Wing he can't be Overwatched at all by anyone, full stop, but don't start getting ideas. If enough small arms fire can kill the Custodes it can kill ol' slammy...granted slammy is partially meant to die gloriously after making up his points 3-fold, his funeral pyre lit after an opponent underestimates him. If you had the 'Noble self sacrifice' Tactical Objective watch the bitter salt as your opponent realizes that devoting half their army's firepower in petty revenge only helps you get closer to victory The sheer number of models in most hordes will defeat even his volume of attacks, So watch out for that. Though Captain Slammy can reliably weather most of their storms of fire with a 5+++ re-rolling 1's, his chapter master version might struggle. Of course you should also already have counters in your army for this i.e. a solid backline to punish your opponent for forgetting them or just preventing that kind of retaliation in the first place. Friendly advice. Don't bother expecting Slamguinius to shoot something to death...it's not worth it. There are better builds for that. His pistol might get lucky and kill a MEQ and he's got grenades, but if you're not in melee with him all the time you've done something horribly wrong. If you end up ever even consider using orbital bombardment rather than reserving the trickle of CP you have left for your army, well, you didn't deserve to win anyways.
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