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Codex - Drop Troops
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===Pros=== *Lots of cheap infantry that can be buffed through the Orders system by their Officers. *Drop Troop infantry benefit from Aerial Drop, higher Ld and can take better gear such as krak grenades, demo charges and aux grenade launchers. *You're still effectively a horde army, so losses won't hurt you as bad as some armies. You can also afford to sacrifice units to keep the enemy tied up. *You have a variety of elite infantry options with specialist weapons and abilities. Special Weapon Squads and Sappers can bring melta and plasma to eliminate high threat units, and Stormtroopers and Forward Recon Squads are useful for handling objectives. Sniper Squads are some of the most point-efficient anti-charectar in the game, and can be further buffed with camo-cloaks and anti-material rifles. *Your Aircraft are your mainstay for heavy fire support, with lots of synergies, Pilot Aces and stratagems to get the max out of them. *Valkyries in a Drop Troops army are Dedicated Transports, meaning you can field a lot more Aircraft per Detachment than any other army in the game. *Air Cavalry lets you Deepstrike on Turn 1, copying SM Drop Pods. *You have shit tonnes of opportunities to create your own regiments and kitbash your own unique guys. *The Codex has a full suite of Crusade rules, and also has a Custom Aircraft Loadout tool that lets you make some crazy combinations for aircraft in casual games. *There's a lot of fun in playing homebrew rules. It is YOUR game, YOU can make it what you want, and this can help encourage other players too, so long as both players agree before the game.
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