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Covenant Plasma Rifle
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==Direct Energy Rifle== [[File:Plasmarifle.png|150px|thumb|left|Hmmm...so many different colors...]]The most common weapon in the Covenant. Essentially a scaled up version of the Plasma Pistol, with longer range and higher rate of fire, although it sacrifices the Pistols ability for a 'Charged' up shot in order to compensate for the high R.O.F. in the Rifles. Like most Direct Energy weapons, the mechanics of a Plasma Rifle is alien yet surprisingly simple. The main compartment of the Plasma Rifle is the plasmic batteries, electro-volts and the magnetic coil accelerators: once the trigger is pulled the Plasma which has been kept stable in the batteries, is agitated by the electrical currents produced by the two electro-volts which are the "Teeth" at the front. This agitated Plasma is then caught in the two electro-volts in which the magnetic coil accelerators fires the ball of Plasma that has been caught in the electro-volts. Within moments of firing, the magnetic coil accelerator envelopes the Plasma in a weak magnetic field, allowing it to travel further until it hits an object. Excess firing would overheat the batteries, so the Covenant employed two cooling vents, which unlike the Imperium's, is more efficient and advanced, preventing mishaps.[[File:325px-H3ODST-BrutePlasmaRifleLeftSide.png|150px|thumb|right|Collect them all!]] *There is also a Jiralhanae variant, which stands out for the fact the gun and the shots are red, and sacrifices the power of a normal Plasma Rifle for a even higher rate of fire.
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