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Craftworld Iyanden
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==The craftworld that [[/tg/ gets shit done|gets shit done]]== [[File:Iyanden-image.jpg|200px|right|thumb|Their symbol, which [[Derp|looks more like a campfire than anything else.]] Or a Shintō shrine, which would fit with their theme of being a largely spirit-based force.]] As a result of their codex supplement and the fact they are the most underused of the craftworlds, they currently have the highest number of victories of any craftworld, despite being best known as [[Tyranid|'Nid]] food. This is possibly the one good thing that ever came out of [[Matt Ward]]'s work. Some of these include: * Bringing down a Chaos Empire led by a [[Fallen Angels|Fallen Angel]]. * Turning over that Fallen Angel to the [[Dark Angels]], as their Farseer saw it as the worst thing they could do to him. * Having colonies, which means they've done more to rebuild the Aeldari Empire than any other craftworld. Actual colonies, like, with cities and everything. Not “Garden of Eden feral world on easy mode with all the cheats enabled”, which is the Eldar's (especially Exodite's) idea of “roughing it”. * Aiding in the annihilation of a minor Tyranid hive fleet. * Right after being nommed, they defended an Exodite world from Imperial invasion. Which is odd because fluff also says they ''refused'' to protect an Exodite world from an Imperial invasion, which pissed Biel-Tan off. Different worlds? Writers not reading fluff before they write? It was, in fact, an uninhabited maiden world, and Biel-Tan is pretty much the only craftworld that cares about people camping out on maiden worlds. All craftworlds will protect maiden worlds, but Biel-Tan tends to take it to extremes.) * Overseeing the Eldar Bio-Purge in Octarius (that is, fixing Kryptman's clusterfuck). * During the battle, the Farseers kept seeing the craftworld fall until Iyanna rigged the outcome, saying [[Awesome|sometimes they need to forge their own future]]. * Getting [[M'kar]] to attack [[Ultramar]], meaning they're the ones who gave [[Varro Tigurius]] nightmares about the [[Daemonculaba]] resulting in the events that led to everything [[Uriel Ventris]] did in his books. * They combined forces with [[Craftworld Biel-tan]] in ''Apocalypse War Zone: Valedor'' to kill Hive Fleets Kraken and Leviathan once and for all (except not really) before the latter could eat them. * Discovering the Fireheart, a pre-Fall relic that is essentially a psychically-activated agricultural tool used in the creation of planets and solar systems but can all too easily destroy a planet. * Uncharacteristically for ancient relics in Warhammer 40,000, actually learning how to reproduce the Fireheart, so they can [[Exterminatus]] planets and deny them to the Tyranids. Iyanden has not had it easy, what with fending off Ork assaults, Imperial fleets, the Necrons of the Sautekh Dynasty, and further Tyranid tendrils. With the coming of the Great Rift, the craftworld has also seen fresh invasions, thrice overcoming daemonic threats. Unlike most other craftworlds, Iyanden has not seen the same level of internal strife caused by the rise of Ynnead; in fact, there is almost 100% support for the new god. The Seer Council is suspicious of the Ynnari, but that's mainly because they don't want people to abandon an already critically underpopulated craftworld to join a bunch of nomads. The Craftworld has put out a radical new idea to escape She Who Thirsts, making use of the Infinity Circuit, wraith constructs, and Dark Eldar cloning technology. Every time an Eldar dies, they can power up their new god before being housed in a Wraithguard to continue to fight, and then they can be resurrected from the dead into brand-new bodies. This morbid plan is not very popular among the other craftworlds. '''TL;DR:''' Iyanden is the goody two-shoes of craftworlds.
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