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Creature Feature Creation Table for /tg/
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==Creature Conflicts== {| border="1" cellspacing="0" cellpadding="5" align="center" ! colspan="2" |What major faction has had to deal most with the species? (d100) |- ! 1-40 | Imperial Guard, PDF, or some kind of human resistance |- ! 41-50 | Orks |- ! 51-60 | The Forces of Chaos (likely inside a warpstorm) |- ! 61-70 | Space Marines (likely on a recruiting world, or even possibly a hulk) |- ! 71-85 | Eldar |- ! 86-90 | Dark Eldar |- ! 91-95 | Tyranids |- ! 96-100 | Any other races not listed (includes tau/necron) or other xenos creatures |} {| border="1" cellspacing="0" cellpadding="5" align="center" ! colspan="2" |What role (generally) does (or did) the species as a whole play? (d100) |- ! 1-8 | Farmed/Grown/Engineered - "Cultivated as consumer goods (e.g. food) for the masses, no matter how dangerous or tame." |- ! 9-25 | Hunted - "Attacked as sport for the challenge, a ritual, rarity in material, or (if applicable) advanced technologies." |- ! 26-45 | Left Alone - "The species is largely ignored by other more intelligent species, or it is futile to try and eradicate them yet they aren't imminent threat either." |- ! 46-57 | Trainable - "Often trained to form a bond with their owner, or is suitably broken/enslaved for use." (for Sapients, may be engineers/scientists/soldiers/mercenaries/etc) |- ! 58-85 | Dangerous - "Threatening, either through its skill or the sheer amount of them on a world. No one tries to tame or hunt them." |- ! 86-95 | Imminent threat - "Their nature makes them a danger to every species. They are confronted for it, by everyone." |- ! 96-100 | Dormant - "The species usually stays in hibernation or stasis for long periods of time. They are largely unknown by the galaxy at large." |- |} Note, that the "role" is the ''intention/plan'' (what they're trying to do). Power and ability to actually influence things depend on tech level, then, then cognitive levels, then soul size, and lastly on their innate physical power. Cavemen make laughably weak "imminent threat", being practically insignificant - while sufficiently advanced aliens, depending on motives, can be both threat of multi-sector scale, or strong allies who save the day ''from'' multi-sector threat, or otherwise greatly influence the plot. {| border="1" cellspacing="0" cellpadding="5" align="center" ! colspan="2" |What those creatures are capable of? What did the avarage warrior/drone of this race is had as its exemplary actions? (d10) |- ! 1 | Nothing of note... Yet! |- ! 2-4 | Taken down and possibly eaten scores of human hunters, guardsman, PDF, or neophytes. A terror on the galaxy's most widespread species. |- ! 5 | Took down a Tempestus Kill Team while they were on a an important mission. A good catch. |- ! 6 | Killed an Adeptus Astartes or Two. Just humanity's finest is all, no biggie. |- ! 7 | Manage to kill a few of Eldar Aspect Warriors that blindly walked upon its path. They were hard to manage kills, but worth it. |- ! 8 | Slaughtered a group of Orks armed to the teef with looted weapons. They had mistakenly sought another fight. |- ! 9 | Killed one, or some of the many other xeno's creatures in the galaxy. Take your pick (necrons or tau or dark eldar encouraged). |- ! 10 | Destroyed a warp spawned creature or a pack of daemons. The Chaos Gods are angered. (you can roll for daemon type if wished). |} {| border="1" cellspacing="0" cellpadding="5" align="center" ! colspan="2" |How Old is this Race? (d12) |- ! 1-2 | Recent: this race emerged a few hundred years ago |- ! 3-4 | Emerging:This race is evolving from a few thousand years, prospering in a galaxy dominated by the Imperium of Men |- ! 5-6 | Established: This race is on the galactic states for 10s of thousands of years, appearing in the face of the galaxy around the same time as humanity. (+5 in the Tech level) |- ! 7-8 | Seasoned: This race lives across the stars for over 100s of thousands of years (+15 in the Tech level) |- ! 9-10 | Old: This race has existed for over millions of years. (+25 in the Tech Level) |- ! 11-12 | Ancient: This race evolved from Times immemorial. (+50 in the Tech Level) |- |} {| border="1" cellspacing="0" cellpadding="5" align="center" ! colspan="2" |Starting Tech Level (note, that Random/Minor Xenos's tech gets '''''better''''' over time; higher cognition, advanced society, and being robotic speeds up RnD; young races typically get more science per-year than old races, unless something breaks the stagnation and lets fresh ideas in) 1d100 |- ! ---- | '''Non-Sapient:''' Dumb animals. (Automatic on Non-Sapient Cognitive Level) |- |- ! (-19)-0 | '''Pre-Civilization:''' The people still didn't invent any technologies, acting as smart animals (like crows or chimpanzees). They can use rocks, pointy sticks, and other found objects. (Only possible on Barely-Sapient Cognition Level) |- ! 01-05 | '''Stone Age:''' Inhabited by people who live in small family groups, dwell in caves or rough shelters, and use only the most basic of tools made of stone. People survive by hunting and gathering. |- ! 06-10 | '''Bronze/Iron Age:''' The people have started to learn how to shape and work bronze and ultimately iron to make more effective tools and weapons. They are also living in more substantial and sturdy buildings. Hunting and gathering is still common, though small farms may be seen dotted about. |- ! 11-15 | '''Steel Age:''' The use of iron has evolved into the manufacture of alloys to make steel for weapons, armour and tools. Farming and trade are ways of life for most people, and civilization has started to gather in fortified villages and towns. The ruling classes live in large stone castles. Communication networks of couriers and carrier birds are common. Extremely crude black powder firearms, like hand-gonnes, appear. |- ! 16-20 | '''Pre-Industrial:''' The underclass lives mostly by farming, and there is a richer class starting to make use of new technologies and mechanical devices to aid in manufacturing. Printing presses make education and distribution of information more efficient. Black powder firearms like muskets appear. |- ! 21-25 | '''Industrial:''' Has completely moved on from small farms and independent manufactories. Everything is mechanized and automated. The population mostly lives in large cities, and computers are starting to become common in all things. [[Stubber|Unitary]] [[Autogun|cartridge]] [[Imperial Ordnance|smokeless]] [[Flamer|powder]] firearms and [[Missile Launcher|missiles]] are the norm for military forces, and advanced armour has started to appear for personnel and vehicles. At the very end of this stage, nuclear power, advanced computing systems and hot fusion bombs can be found. |- ! 26-30 | '''Early Space:''' Has developed basic space flight, and may have established settlements on its own moons, and even close neighboring planets in the same system. [[Lasgun|Basic]] laser weapons and early [[Arc Weaponry|coilguns]] may have been developed. Hot Fusion is used for power. Combat-worthy spaceships appear. Beyond this point, it is almost a guarantee that the multicultural empires and nation states of earlier periods vanish in favor of planetary unification (this may occur earlier if an empire is sufficiently successful, out of necessity to combat invasions or through shrewd negotiations). |- ! 31-35 | '''Advanced Space:''' Has explored their own system and colonized any viable planets to be found there. Imperial level weapons are common, and cybernetics are starting to become practical. |- ! 36-40 | '''Warp Space:''' Has seen the development of warp drives and Geller fields, and the inhabitants are capable of traveling the galaxy beyond their own system. Powerful computers are common. Cybernetics and advanced medical techniques have been developed that border on Imperial level augmentation and rejuvenants. Primitive models of more advanced weapons, like [[Plasma|plasma]] and [[Needler|needle]] weapons, are rare but present. |- ! 41-55 | '''Early Stellar:''' Average level of Imperium. The developed of advanced solar panels and plasma reactors allows this civilization to be able to operate at levels of energy that allows them to operate in a new level of technology and scale. [[Plasma|Plasma weapons]] become common, but not safe; advanced plasma thrusters and primitive [[Gauss|magnetic]] [[Railgun|catapults]] are starting to appear. |- ! 56-70 | '''Mid Stellar:''' More advanced than average Imperium. Mature plasma technology allows Plasma weapons to become reliable (don't explode on overheat). Magnetic catapults can now be used as specialist weapons. Cold fusion reactors are now the main form of energy, capable of powering vehicles, space ships and entire cities, while Cold fusion bombs are used as devastating weapons of mass destruction. [[Melta#Gamma_Pistol|Gama ray]] weaponry and [[Plasma#Squat_Ion_Weapons|Ion]] [[Plasma#Tau_Ion_Weapons|guns]] are starting to appear. |- ! 71-90 | '''High Stellar:''' Gama Rays, Magnetic Catapults, Ion Guns and Fusion Guns are miniaturized enough to be used as personal weapons. Combat AI starts to appear in the battlefield. Black Holes can be created and used as energy generation. Ships powered by Anti Matter catalized fusion, or black holes generators. Alternatives to Warp Travel for FTL becomes viable. Weaponized Black Holes and Weaponized Antimatter are rare, but present. |- ! 91-120 | '''Advanced:''' Weaponized Black Holes, Weaponized Antimatter and Smart AI Warmachines are commonplace in the battlefield. Zero Point Energy generation can use energy from the fabric of reality itself. Gravitic FLT, while slower tham Warp Travel, is reliable and complete outside the Immaterial. Technology may become outright incomprehensible to humans. The technology of such race is second only to the serfs of the Ctans of times immemorial. |- ! 121-160 | '''Extremely Advanced:''' β[[Necron]], [[Dark Age of Technology]], [[Jokaero]], and/or [[Transhumanism#The_Singularity|Technological Singularity]]. Equals to serfs of the Ctans of times immemorial; may be better in some aspects and worse in others. Not every Genius Polymath could comprehend it. (Possible if Old; or Trans-Sapient; or Seasoned + Genius Polymath; or Seasoned + Robotic; or Robotic + Genius Polymath) |- ! 161-162+ | '''Incomprehensibly Advanced:''' More advanced than Ctans, somehow, to degree we struggle to comprehend and explain. Incomprehensible even to many Trans-Sapients. (Possible if Ancient + Trans-Sapient; or Old + Robotic + Genius Polymath, due to 2x multiplication) |}
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