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Dark Mechanicus Forge World Creation Tables
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==Output== {| border="1" cellspacing="0" cellpadding="5" align="center" ! Product of Note ! d100 |- | War Machines | 1-10 |- | Daemon engines | 11-15 |- | Small Arms | 16-25 |- | Psyker Arms and Equipment | 26-35 |- | Heavy Arms | 36-45 |- | Vehicles | 46-60 |- | Space Marine Arms | 61-70 |- | Servitors/Bionics | 71-80 |- | Specific Weapon Types | 81-90 |- | Abominable Intelligence | 91-93 |- | Titans | 94-96 |- | Void-Ships | 97-99 |- | Reroll on the table twice | 100 |- |} {| border="1" cellspacing="0" cellpadding="5" align="center" ! Heretechnical Speciality ! d10 |- | Possessed - Binding daemons of all kinds to anything more complicated than a screwdriver is a speciality of this world. These items may demand sacrifices before being used, activate of their own accord, or even outright rebel against their wielder if the Daemon within is displeased. | 1 |- | Xenos Tech - Incorporating the scraps of forbidden xenotech from old battlefields or new raids, the tech-priests of this world fuse everything from Eldar Shuriken Launchers to Rak'Gol Rad-Axes into their weapons. This makes the Forge's weapons highly variable in function and appearance, ranging from lasguns with a Shuriken Cannon's sights, to twin-linked Bolters able to fire bolts and Prism Rifle shots as the user wills. Think Stygies VIII, except taken to the utmost extreme. | 2 |- | Fleshwoven - Bioengineering is ubiquitous on this world, and its outputs are no different. Wires replaced with nerves, muscles fusing with the metal of loading mechanisms, triggers made out of still-living fingers - the more grotesque and Geiger-esque, the better. | 3 |- | Stolen and Defiled - Stealing wreckage or capturing Imperial, Chaotic, and Xenos vehicles, armour, and weapons alike, this world's speciality lies in salvaging and corrupting once-holy vehicles and STC-based technology. | 4 |- | Toxic or Radioactive - Designed to leave the battlefield as desolate as an Dead World, every shell, every weapon, every single product of this forge either crackles with radioactivity or drips exotic poisons. Particularly powerful Forges may even infuse Phosphex-like compounds into each weapon's ammunition, or unleash Warp-spawned poisons with every shot or stroke. | 5 |- | A.I. Designed - Using blasphemous ''Silica Animi'' to direct their research projects, the weapons of this forge are efficient and lethal in the way that only weapons designed by an entirely inhuman intelligence can be. Though free of any human imperfections, their complexity makes them rather difficult for the unskilled to operate, to say nothing of the A.I's potential antipathy towards its masters. | 6 |- | Cursed - Created through sorcerous means, the products of this forge are powerful double-edged swords: A mere lasgun may cut through ceramite with ease, at the cost of draining the wielder's soul with each shot; alternatively, a set of powered armour from these forges may carry a curse that renders its wearer far more susceptible to daemonic possession. | 7 |- | Blasphemous Design - Ranging from [[Heresy|entirely innovation-based]] designs to patterns derived from the modification of STC templates, the weapons and armour of this world massively diverge from what even many in the Dark Mechanicus would consider acceptable. | 8 |- | Enslaved Sentience - On this forge world, even death is not a respite - any souls that die in the making of a product are enslaved and bound to it, with the Warp-forged weapons and armour gradually consuming these trapped souls with each shot delivered and each strike withstood. | 9 |- | Reroll twice on this list - Having sunk particularly deep into heresy, this Forge World specialises in more hereteknical arts than the norm. | 10 |- |}
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