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==Regions== The Ancestral Estate is a sprawling affair, with many different segments that must be cleansed. The '''Ruins''' are the first place you will begin exploring, in the form of the dusty halls of the ancestral manor and its attendant buildings. This region crawls with both the undead, servitors of a [[necromancer]]-[[lich]] who has taken up residence there, and mad cultists serving an insane Prophet. The '''Weald''' is the local forest, which has become overwhelmed by grotesque fungus and slime monsters ever since a deformed, cannibalistic [[hag]] took up residence there. It also plays host to the local bandit population, who terrorize the roads surrounding the Hamlet with stolen cannons. The '''Warrens''' are your first delve into the underground proper, an ancient labyrinth of aqueducts and tunnels that your ancestor unearthed in his expeditions. He used them as a dumping ground for his experiments in summoning demons, filling them with a grotesque civilization of man-pigs and writhing abominations of animated flesh. The '''Cove''' was where your ancestor consorted both with pirates, who have since returned as water-logged undead after he betrayed and murdered them, and [[Deep One|malevolent fish-people from the depths]] (who, interestingly enough, are ''not'' a product of his shenanigans, having simply shown up to do business with him one day. In fact the only reason you're even fighting them in the first place is simply because the territorial jerks are sinking ships trying to bring the hamlet supplies). The '''Courtyard''' was where your ancestor held his debauched revels, until it became the epicenter of a truly horrific outbreak. Now the twisted, bug-like vampires who were once some of society's elite still hold their gory revels in the gardens that have merged with the swamp, creating a damp, miasmic maze where blood and rot compete in the air. This region only becomes available in the Curse of the Crimson Court DLC. Also, [[awesome| the vampires in this setting turn into mosquitoes instead of bats. Neat, huh?]] The '''Farmstead''' was home to a poor old miller, who made the mistake of coming to the Ancestor for help with his crops after two failed seasons. Thanks to the Ancestor's dickery, a massive comet containing a baby eldritch abomination called "The Sleeper" crashed down here, causing space-time to shit itself and transforming everyone present into semi-living husks infested with eldritch crystals. Courtesy of the space-time fuckery, this is where Endless Mode takes place. Like the Courtyard, it only becomes available in the Color of Madness DLC. The '''Hamlet''' is the village that once stood beneath your ancestral manor's gaze, now your safe home base. Every now and then, however, it becomes distinctly ''un''-safe as the Bandits launch a massed attack on the settlement, forcing you to mount a desperate defense against the wolves at the door lest the town suffer for your inaction. The '''Darkest Dungeon''' is your ultimate goal, the place where your ancestor's experiments in summoning gave rise to the ultimate evil that now threatens the world. Few will ever enter this locus of corruption. None will enter twice.
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