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Davian Thule
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===Chaos Rising=== Thule returns later in Chaos Rising, still as a Dreadnought. He can't be corrupted like the other squad members but will permanently leave your squad if your hair-etical force commander starts being too heretical. He's basically the ace-in-the-hole for all your missions like in the last game, he can tank and/or screw up the hard bosses in levels like [[Araghast the Pillager]] or the second [[Eldar]] Avatar of Khaine, Martellus' fucking Chaos Predator (FUUU!!!!), and motherfucking [[Ulkair]] (MOTHERFUUUUU!!!!). He can also make enemy armor shit bricks from a distance now as multi-meltas are now available as an arm weapon. If you do trade him for a couple of tainted wargear items and powers, you just screwed everything up because he's way better than most of the Chaos powers because hot damn (which take WAY too long to recharge between uses), as good as his hellfire assault cannon sweep was; it is no match for the sheer rampage that the multi-melta sweep unleashes (the multi-melta sweep can eat up over a hundred thousand hit points in one go if you use it right), and the multi-melta can still do a shit ton of damage in its normal firing mode. Using it in combination with the mighty strike is just pure rape. You'll stun your targets, allowing you to quickly work out the optimum range and begin the multi-melta sweep's pure unrestrained buttfuck of anyone unlucky enough to be on the wrong end of your weapon; combine this with a venerable dreadnought hood and your team will pretty much always be buffed. Although no dreadnought could ever replace Davian Thule, if he were on tabletop he'd probably be an unholy mix of [[Bjorn the Fell-Handed]] and [[Moriar the Chosen]]. [[File:DreadThule.png|right|300px|thumb|Even in death, I'm still awesome.]]
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