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==[[Dawn of War II]] Modding== Oh hell yes. There's plenty of mods here, too, but, like the case for Dawn of War, they haven't been widely supported. They include things like mod packs that add the [[Tau|dreaded weeaboo space communists]] or [[Dark Eldar|stupid sexy evil space elves]]. '''Dawn of War II mods:''' * [https://www.dawnofwar.info/index.php?page=download Elite Mod] - A must-have for all of those who felt a big let down with Dawn of War 2 Retribution and how it was left for death without fixing many of itΒ΄s problems. Re-balances many things and also adds some new units; plus you have the possibility to play as the Grey Knights. * [http://forums.relicnews.com/showthread.php?239552-Dawn-of-War-2-Codex-Edition Codex Edition] - Don't confuse it with Codex Mod from DoW1 as they are quite different. Codex Edition adds many more new units and adds realistic damage. Worth to take a look. * [http://www.moddb.com/mods/space-hulk-mod Space Hulk mod] - HOLY SHIT ITS SPACE HULK FOR DAWN OF WAR 2, COMPLETE WITH [[ANGRY MARINES]]!! * [http://www.moddb.com/mods/dawn-of-warhammer-40k-2-warpstorm-over-aurelia Warp storm over Aurelia] - Adds fluffy crunchy codex stuff but doesn't change gameplay much otherwise. Definitely worth checking out. * [http://www.moddb.com/mods/destroyer-40k-mod Destroyer 40k] - Adds some really pretty Grey Knights and lots of new upgrades for Marines and Chaos. * [http://www.moddb.com/mods/stratagems Stratagems] - Features specialized Victory Points and other capturable assets on a 6 Player team battle map for DOW2 Retribution Multiplayer and Skirmish. * [http://www.moddb.com/mods/vengeance-of-the-blood-ravens Vengeance of the Blood Ravens] - A huge and unique mod that aims to make DoW II lore-accurate; that is, a handful of Space Marines face off against hundreds of Orks/Tyranids (which is balanced by unit costs and such). In addition it also adds an absolute shit ton of new content for each faction, which greatly improves replayability. It also allows you to play as the Grey Knights, Death Korps of Krieg, Legiones Astartes (unique to this mod), and Tau. Worth a try for a bit of a different experience. Update: The latest version has added several new baneblade variants (including Banesword, Stormblade, Shadowsword and Stormsword) all of which function properly, though the plasma blastgun of the stormblade is a bit underwhelming, but that's a minor problem. The creator of the mod (DeusImperator) is also planning to add the 3 iconic SM superheavies in a later version: The almighty Fellblade, Glaive and Falchion. Update1: Said version which adds those superheavies along with a bunch of other relic vehicles is out. TL;DR: Basically considered the DoW II version of the Ultimate Apocalypse and/or Unification mod in terms of content, but different from both in that it aims to make the gameplay lore-accurate. *[https://steamcommunity.com/groups/ForgottenEmerald Forgotten Emerald] - A mod for the Last Stand which aims to completely overhaul all heroes, diversify their builds and rebalance some waves. Want an autocannon Dreadnought summon? Now you can. Want to play a Marked Champion of any god? FE's got you covered. Wanna be a badass and use Termie armor? It's in active development. The mod's in an open beta currently, and so far only the Captain, the General, the Sorcerer (renamed Chaos Champion) and the Farseer have received overhauls, along with waves 1-10 of the Colosseum. Other heroes have received minor balance changes, and Anvil is pretty much the same, except for [[RAGE|Catachans]], who can [[What|summon Terminators]].
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