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==Universal Buildings== Except for a [[T'au|few]] [[Dark Eldar|rare]] [[Necrons|exceptions]], every faction in the game has one of or the following buildings; turrets, HQ building, Generators, and Advanced Generators. Turrets are a mixed bag for some players. On one hand, they are a great way to make a area nearly impossible to capture, with even noobs able to prolong battles for up to an hour by spamming them. On the other hand, they leech away valuable resources that could be used for upgrades, more troops/reinforcing a squad, or buying power generators. HQ buildings should not be built twice in general, as you get one for free. Typically, they will allow you to build some light or basic infantry, and builders. They offer some extra requisition production, and are typically have the highest hit points of any building in your build list. Generators are buildings that typically cost anywhere from 135-165 power, depending on the race you are playing. Generators, like Listening Posts, will degrade over time, but can be upgraded to enhance production. These are absolutely CRITICAL to building Commander units like Chaos Lords, Big Meks, etc, or buying upgrades and advanced units, especially vehicles. Advanced Generators are buildings that you build on special locations called Slag deposits that offer better levels of Power generation compared to normal Generators. Usually they are called Thermoplasma Generators.
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