Editing
Demiplane of Dread
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=Mapping the Demiplane= Geo-physically, the Demiplane of Dread consists of various bubbles of reality, ranging in size from a single room to full-fledged countries, all floating in a sea of ephemeral mist; each of these reality bubbles (called '''Domains''') is typically centered around a [[Darklord]], a villain whose evil caught the eyes of the Dark Powers and so they responded by imprisoning them within the Demiplane. 3rd edition's unpublished [[splatbook]] "[[Van Richten's Guide]] to the Mists" introduced the concept of '''Oubliettes''', which are basically prototype or abandoned Domains that don't contain a Darklord. A Domain may exist on its own, completely surrounded by the Mists at its borders (What some gamebooks call an '''Island of Terror''') or be physically coterminous with one or more other domains, forming what is called a '''Cluster'''. The largest and oldest Cluster in the Demiplane is called '''The Core''', and this is basically Ground Zero for the setting: the sole normal-style continent where the bulk of the game focuses on. Think of it as something akin to the Sword Coast of the [[Forgotten Realms]], or Ansalon in [[Dragonlance]]. The exact shape and location of each domain has changed over Ravenloft's life, usually as a result of [[Advancing the Storyline]] - most prominently, several domains got ejected from the core or absorbed by other domains after the [[Grand Conjunction]], and then again during both the [[Grim Harvest]] and the shift from 2e to 3e. Traveling between Domains is a little tricky to describe. If two Domains are coterminous, you can simply walk between them, as if they were normal lands. If you want to get to a Domain that ''isn't'' coterminous, then you have to just walk into the Mists and hope you'll end up where you want to go. Certain spots are known to have what are essentially portals that can link different Domains together, in that traveling from these spots (which may require unique triggers before they kick in) will usually end you up in a specific Domain; known as "Mistways", these portals can be either one way or two way, and vary in reliability (aka, how likely you are to end up at the intended destination instead of fuck-knows-where) from "guaranteed" to "you rolls the dice, you takes your chances". For example, an eldritch monolith called the Black Spire in southwestern Hazlan is the foundation of an Excellent Relibility Mistway called "The Song of Obscene Hunger"; whenever it gets struck by lightning, everybody around it who fails a pretty tough Will save falls unconscious and then reawakens in Bluetspur. Meanwhile, "The Road of a Thousand Secrets" is a Moderate Reliability two-way Mistway that links Hazlan's Misty Border to Pharazia. Traveling between Domains is made more complicated by the fact that most [[Darklord]]s have a power called "Closing the Borders," which causes the borders of their Domain to become enveloped in a barrier of some sort unique to that Darklord that prevents escape in some fashion - some are non-lethal, most will kill you if you try. A rare few can be circumvented by the right esoteric circumstances (for example, [[undead]] or [[construct]]s can safely walk through poisonous borders like that of Barovia, because they're fundamentally immune to poison), but in general this is the ultimate [[Railroading]] tool the DM has to keep you from just saying "fuck this" and leaving the domain. Precisely why the Dark Powers collect these [[Darklord]]s is unknown, and theories abound; the Demiplane of Dread has been described as a prison, a gathering place for evil, a grand study into the nature of evil, a unique kind of Hell, or even a Purgatory by various fans. Another great mystery is the nature of its native population. Some Domains were physically taken from their homeworlds, but most are described as "copies" rather than direct abductions of land. This then leaves players wondering: are the locals actually "real", or are they merely soulless simulacra - props in the grand theater of Gothic Horror tales that the Dark Powers are conducting? Nothing concrete has ever been given. This isn't entirely consistent however, with other originals becoming ruins (Like Kalidnay) or vanishing entirely (like Har’Akir). <gallery> core Realm of Terror.jpg|The Core before the Grand Conjunction. core Red Boxed Set.jpg|The Core after the Grand Conjunction. core 3e political.jpg|3e Core (political) core 3e geographic.jpg|3e Core (geographic) islands Realm of Terror.jpg|The "Islands of Terror" before the Grand Conjunction. islands Red Boxed Set.jpg|The Islands after the Grand Conjunction. </gallery> ==4th Edition== In the [[World Axis]], the idea of the Demiplane of Dread being its own independent universe was basically dropped. The idea, however, remained in the form of the ''Domains of Dread''; regions in the [[Shadowfell]] created in response to great evils in the Material World, essentially mimicking the Islands of Terror format of the Demiplane, but with one major difference: these Domains are still part of the Shadowfell as a whole. As a result, if you can find the rite or secret or whatever it is that grants you passage, then you can flee the Domain through its misty veil and into the wider Shadowfell... which isn't necessarily that much of an improvement, but hey. ==5th Edition: The Alternate Continuity== In February 2021, it was announced across the internet that the Demiplane of Dread would at last make an official return as a D&D setting for [[Dungeons & Dragons 5th Edition]] in the form of [[Van Richten's Guide]] to [[Ravenloft]]. But it also openly announced that the 30 domains of dread that would be debuting in the book would include a mixture of brand new domains, classic domains, and revamped/reimagined takes on old domains - something that immediately began raising hackles amongst the Ravenloft fandom, who tend towards the [[grognard]]ier side of the fence. Why did they do this? Was it because the last version of Ravenloft-as-setting was done by [[White Wolf]] and there were legal entanglements preventing [[Wizards of the Coast]] from reusing their inventions? Was it because a lot of Ravenloft classic lore was actually kind of stupid and in desperate need of revamping? Was it because of [[SJW]]s? (probably a little considering some of the weirder changes made) Some combination thereof? The world may never know. Either way, the 5e version of the Demiplane of Dread thusly has its own unique take on the different Domains, which this section will try to break down for comparison's sake. 5th edition no longer has the Core although a few Clusters still exist, but are now treated as single domains, and also the rules for traveling between domains are changed. If the borders of a domain are not closed, entering the mists on the borders only takes you to another domain if you get a lucky roll, and usually you will end up back in the domain where you started or just wander the mists going nowhere. And even if you do get lucky it is up to the DM to decide where to drop you. You can choose what domain you want to go to and bypass this roll by carrying a mist talisman, which is an item related in some way to that domain or at least that domain's theme, and each domain has a few possible items you can use as a talisman for it. If you have the Mist Walker dark gift, you can travel to any domain that you know the name of without a talisman, but at the cost of not being able to stay in one place for too long.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information