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===Humans=== [[File:DDA 08.pdf|thumb| ''.08 Edition (Digimon Emperor Version)'']] Humans are created using a set of Attributes and Skills. Attributes cover general stats (Body, Agility, Intelligence, Willpower, and Charisma). Skills help to cover more specific aspects of the Attribute tree they're assigned to (for example, Body has Athletics, Endurance, and Feats of Strength, and Intelligence has Computer, Decipher Intent, and Knowledge.). Players assign a set number of points at Creation to increase these Stats, based on the age of their character (younger characters start off with less Stat points), and may spend Experience Points to increase these Stats later on, up to a set Cap assigned based on the Character's Age. Humans also require at least one Torment at creation. A Torment is anything that might haunt the character or be a legitimate hindrance on them and plays a mechanical role in the system, as well as aiding to help flesh out a flawed character concept a bit better. Torments come with three classifications: Minor, Major, and Terrible. Each one has its own set of guidelines. Humans are also allowed three Aspects, three things that describe them as a person that further helps flesh out a character concept. An Aspect is something that describes a character, such as 'funny fat guy' or 'wise beyond their years'. Aspects not only help create a more rounded character, but also have a mechanical effect. If a scenario would gain a benefit from an Aspect, the roll gains a bonus. Meanwhile, if a situation would be hindered by the Aspect in question, the roll takes a penalty. For example, a character who has the 'wise beyond their years' Aspect, might gain a bonus to solving a difficult puzzle, but take a penalty to trying to convince others to do what they need to do. [[File:DDA .09.pdf|thumb|left|''.09 Edition'']]
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