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Disney Villains Victorious K/L/Rs
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== Maleficent the Faerie Queen (Origin: Sleeping Beauty) == King - Maleficent the Malevolent, Queen of the Faeries - Mistress of all Evils. There are few lords are as capricious and cruel as Maleficent. In the years since her killing of Prince Phillip, she has expanded her area of influence to much of France and Spain. Whilst many of these lands are theoretically under the rule of the Pontifex Immortalis, apart from the area surrounding her castle and the Kingdom of Thorns, she is more feared than even the dreaded Inquisition. She will kill or torment or alter mortals for little to no reason at all - because they whistled on a Thursday, or they did not leave a space for her at their table, or they mispronounced the name of one of her fellow lords. They may be eaten from the inside out by ants, or have their eyeballs melt and regrow somewhere else, or transformed into a lowly worm in a thrush's nest. She leads hosts of fey in wild hunts of peasants and nobles alike for the slightest crime or imagined insult. Land - Realm of the Fair and Gentle The fae lands are surprisingly beautiful, in a wild, feral fashion. The fair folks inhibit progress and encourage nature's growth. Villages and hamlets maybe suddenly overgrown in a matter of days because a woodking desired it so. Forests move and hunt down woodcutters. Grass fae swarm like locusts over the unsuspecting. It is a land of ten-thousand dangers. Areas where the Inquisition are strong have less of a fairy presence, but have their own rather obvious problem. The people of the Fae Lands are paranoid and jumpy, have odd speech patterns to avoid obscure words and phrases that may anger the Gentry and are fearful of outsiders. Rule - ALL THE POWERS OF HELL Maleficent's reaction to the players will be the same as any other traveller - whimsical evil. She may assault them as soon as they step into her domain, she may harass them for the smallest slight, or she may not bother them at all until they approach her castle or the Kingdom of Thorns. She may encourage or prevent faerie attacks on them, she might lead a Wild Hunt against them, or set a white stag or questing beast to tire them out in fruitless chase.
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