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Dive into the Sky/Wings United
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===Attack=== An attacker aircraft is a specially designed airframe suited towards close air support to ground troops requiring precision air strikes over wide areas over prolonged engagements. With anti-air munitions replaced with ground pounders or just a general retooling of hand held weaponry to fire slower yet more powerful rounds attack type aircraft make short work of ground targets.<br/> As attack aircraft are often much closer to the ground and as such are more prone to crippling ground attacks they often come more heavily armored than other aircraft to assist in surviving long enough to unleash their payload.<br/> '''''Passive Bonus'''''<br/> *Air to Ground Munitions III- You are provided with a +3 bonus on all attack checks designated on ground or sea based targets.<br/> *Defensive Construction II- You are provided with a +2 bonus on all defense checks.<br/> '''''Wingman Bonus'''''<br/> *Air to Ground Coordination I- You provide your wingman with a +1 bonus to all attack checks designated on ground or sea based targets.<br/> '''''Active Bonus'''''<br/> *Saturation Bombing- Once per engagement you may engage in an all out air to ground assault. You may attack three ground targets in quick succession as long as they are within a suitable range of each other (use common sense for this). Designate an order of attack and roll a single attack result. The first target must defend against your full result, the second must defend against your full result minus the lowest dice, and the final target must defend against your full result minus the two lowest dice. Failure to hit any target results in Saturation Bombing refreshing.<br/> '''''Wingman Active Bonus'''''<br/> *Above and Below- Once per engagement you may assist your wingman during their engagement phase in attacking an air based target by providing some close air support of a special kind. Roll a defense check without defense bonuses and add half of the result to your wingman’s attack check rounded down.
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