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==Expansions== There are many expansions (all based on themes) for this game, they all require the main box to play but are interchangeable between the various sets. Because the game only ever uses ten of the "Kingdom cards" piles the game doesn't get bogged down in thousands of different cards in play like certain other games (Talisman and Arkham Horror, I'm looking Right at you) and the game plays in about 30 mins to an hour (Depending on number of players) This particular writer recommends more than 2 players. Dominion Base Set: 500 cards which includes all the "supply" cards needed to play any of the expansions. The vanilla game. Base Cards: A little box containing only the "supply" cards needed to play any of the expansions on their own without the need to buy the original base set. Fancier card art and more of the more powerful "supply" cards that came with later expansions. Intrigue: 25 new sets of cards with some cards being more than one type (i.e. Harem, which is both a victory and a treasure card) as well as having some giving you choices (either an action or a buy for example). Intrigue also brought in more player interaction than the base set allowing more competitive players to attempt to dick over their mates during play. Seaside: 26 sets this time and a whole new mechanic, duration, was added. Certain orange cards had duration which gave you benefits on this turn and then some smaller benefits at the start of your next turn. Also added in cards that gave the ability to take cards out of your deck during play and store them to one side till the end of the game, thus streamlining decks. Alchemy: A small expansion of 12 sets with a focus on action cards. Also added in the Potion treasure card which was needed to play any of the cards from this expansion. Not wildly popular. Prosperity: 25 sets which focus on big spending. Lots of high cost cards with many effects. Also introduced the Platinum and Colony supply cards which were just higher value treasure and victory point cards respectively. Also notable for the introduction of victory point tokens. Cornucopia: A small set like Alchemy with 13 sets of cards. The main mechanic here is to reward diversity in a players deck or hand. This set was the best one for improving deck engines. Hinterlands: Another big set of 26. Card design here focused on effects that allow players to gain additional cards when specific conditions were met. One of the more popular sets. Dark Ages: The biggest expansion with 35 new sets. This expansion also made changes both to the initial set of a game with new starting hand cards and a focus on cards dealing with the trash pile (the place where all cards discarded from every players decks go). Guilds: Small set of 13 which added in the overpaying mechanic which allowed players extra benefits from paying over and above the cost of a card when initially buying it. Adventures: 26 sets which had a mix of cards, some of which revisited the duration mechanic from seaside and added in the reserve mechanic. Cards with reserve could be placed in reserve (duh) and played when needed. Empires: The latest expansion: At time of writing not yet released but with the title probably bigger more expensive cards with powerful effects.
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