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== Tactics == The bad rep masks what's not a bad unit, all things considered. It's expensive, but then again everything in the Grey Knights' arsenal is, and it gets customization options and status as a Monstrous Creature with the current rules. While it and the Riptide are the only MC that don't get Fearless, with S10 and Terminator-level durability it's not a bad choice, all things considered, and by virtue of being that combination of tough, strong, and ugly, you can guarantee the guy on the other end of the table will [[DISTRACTION CARNIFEX|immediately try to kill it and ignore everything else in your army.]] Give it close combat upgrades, wade into battle, and watch as your Termie on stilts [[Angry Marines|puts a hammer up the ass]] of high-point units out on their own, as long as you don't get hit with tank shock or some similar effect. All in all, it requires more attention than other MCs, and though you can put guns on it, it won't be helping the Knights get any shootier at range, but it's at least got its uses, especially in close range combat. It also can bring along a personal teleporter for 1/4 the cost of a stock DK, which is an almost must-have with the points reduction in 7th Codex. If you must take one along, though, rest assured you can do things with it and royally fuck up some special snowflake's day, especially if it's one hiding behind Warp or psyker effects. They are also good at getting objectives: they're pretty fast, they're very killy, they're tough and they're on the cheap side (225pts fully kitted out) for what they do. Anyway, why should 'nids and daemons be the only ones to use [[cheese|giant psyker MCs]] to grab objectives? Anyway, we have the best one for taking them, if not holding them. Now, if only we could get ObSec like tervigons...
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