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== Locations == '''Sabbaton Towers:''' [[File:Screen Shot 2021-02-21 at 8.21.02 PM.png|thumb|Home of Andurunas isolated Elite. Kinda looks like a Rocket...]] Dominating the landscape, the Sabbaton Towers are the geographic and political center of Anduruna. Constructed over five hundred years ago with the inauguration of the first Viscount, the cloud - topping structure stands as a testament to engineering genius. It contains the housing for the Central City's political elite, courts, subterranean prisons, media studio stages, shopping centers, research labs, universities, telepads, City Guard headquarters, a library at the pinnacle, tours through the cavernous foundations, and more. Its construction site was rumored in ancient times to be haunted land, but not even ghosts could intrude unnoticed at the Sabbaton today. Surrounded by miles of flat white stone and an outer defensive wall, the structure is unassailable. '''Ruskol District:''' The Ruskol district in the north, shot through with rocky slopes harboring frost nearly year-round, is stereotyped as a home to very introspective and calculating individuals. Slow to place or withdraw loyalty, and keeping their emotions to themselves, the Ruskans have historically made trustworthy allies, but implacable enemies. Having no coastlines, rivers, or significant natural resources of their own, they have maintained their status through the art of incisive political maneuvering, making them home to some of the finest negotiators in Anduruna. The elevated terrain and northern alignment exposes them to the worst of Anduruna winters, and breeds necessary stoics in its population. ...They get along famously poor with their Talocan neighbors. '''Talocan District:''' The Talocan district’s citizens are recognized as fun loving and outgoing, with quick tempers - impromptu duels were historically done with chalk knives, and treated seriously - but friendship and reconciliation would spring forth just as rapidly, erasing animosity. Fabled for their fun-loving and exciting personalities, the Talocan district possesses architecture rich in color and ornamentation, with abstracted, graphic animal sculptures mixing with terraced pyramidal stonework. Gifted with generous coastlines and a tropical ocean current, yet protected from the southern storms by protruding Margate, Talocan has the most pleasurable beaches of Anduruna. A popular vacation spot for the other districts, one indicator of their focus is the aptly named ‘Party Island’ just offshore. '''Margate District:''' The Margate is a major shipping hub, due to its oceanic prominence and collection of fantastic harbors. In addition to trade, fishing is a major industry of the district. Its citizenship traditionally harbors tendencies towards exploration and curiosity, seeing home as more of a resting point between journeys. This may be due to the area’s history of shabby homes and low-incomes, with the rich harbormasters and shipyard owners comprising a wealthy minority of the residents. Architecture in some of the poorer areas could be at times ad-hoc, using materials and flotsam washed ashore to nail together crude dwellings. Although those days are generally long since over, many of the beaches, as tourist destinations, play upon this faded reality to the point of becoming kitschy. '''Kojiki District:''' The Kojiki district culture has a historic focus on balance, with this being reflected in the pagoda-littered architecture and symmetrical, Zen-style buildings. Their traditional philosophy of inner focus and subjectivity put them at odds with their dogmatic Theophanies neighbors, although the animosity is mainly in the other district. Many of the best ryuu-neko trainers and breeders operate from Kojiki. The mountain island of Kittim, historically a territory whose ownership was disputed with Margate, is currently considered to be a part of Kojiki. '''Theophanies District:''' Theophanies is most famous as the last remaining bastion for Sacrare, the worship of the mythological spirits. Traditionally the religion focused on spirit worship as a way to purify and strengthen a dreamkeeper’s power, but the old texts have been interpreted differently with the changing times, ‘power’ is now portrayed as actually symbolizing personal dedication and faith. The region’s network of piously bickering sects, temples, and churches have come to symbolize Theophanies to the rest of Anduruna, much to the exasperation of the district’s growing secular population. Belief systems aside, the classical architecture is among Anduruna’s most beautiful with fluted columns, balustrades, and edifices all carved and worked by artisans for the glory of unseen and unheard deities. '''Norvondire District:''' With its bold, powerful architectural tastes, it can be little wonder that Norvondire citizens traditionally embody competitive, brash, chivalrous attitudes. Many buildings sport crenellations and battlements, or even moats - less as necessary defensive apparatus, and more as callbacks to Norvondire’s famous history of instigating the Last War of Powers. The district also features many forested avenues and venues, incorporating the outer reaches of the Starfall forest. It is a distinctive experience to stroll its cobblestone avenues under sighing boughs while appreciating the silent, lurking castles. '''Calypsa District:''' The Calypsa district, filled with streams, lakes, and swampy areas, was once stereotyped as a home to the outlaw and thief. While the citizens can be secretive, they also hold to an explicit sense of honor and conduct. They are innovative, as well - later developing their waterways into a citywide aqueduct system. The architecture gives thought to elegant canals and arches, with as many thoroughfares being on the water as there are on dry ground. Calypsa has a thriving industry in the collection and refinement of the mineral lunarous. Rather than expensively mining the substance, they can filter it from their Starfall-fed waterways. '''Bralgu:''' [[File:Bralgu.PNG.png|thumb|Bralgu, Home of the Nightmares]] The home of the Nightmares within the Dreamworld Dimension. Like a Chaos Daemon, if they ever die, their souls return here to heal. Nightmares come from an even darker and twisted place, this are only acts as their gateway into the Dreamworld. [[File:DreamKeepersvol3page6.jpg|thumb|These are Nightmares. Totally not Chaos Daemons or anything.]]
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