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==Graviturgy Tradition== Obviously, this [[wizard]] focuses on the gravity aspect of dunamis, specializing in manipulating gravity and kinetic energy. '''Adjust Density (2nd Level):''' The graviturgist can magically double or halve the gravitational mass of a Large or small creature (or a Huge or smaller creature from 10th level) as an action. Doubling its gravity causes the creature to lose 10 feet of speed and gain Advantage on Strength checks and saving throws; halving the gravity gives them +10 feet speed, doubles their jumping distance, and gives them Disadvantage on Strength checks and saving throws. This is a Concentration effect. '''Gravity Well (6th Level):''' When the graviturgist casts a spell on a willing creature, or successfully causes a hit or failed saving throw with a spell against an unwilling creature, they can move that creature 5 feet. '''Violent Attraction (10th Level):''' The graviturgist can use their reaction to increase the velocity of a successful weapon attack within 60 feet, causing it to inflict +1d10 damage, and to decrease the velocity of a creature that takes falling damage, reducing the damage they take by -2d10. They can use this feature Intelligence modifier (minimum 1) times per day. '''Event Horizon (14th Level):''' The graviturgist can spend an action to emit an aura of gravity that reaches 30 feet and lasts for 1 minute or until the graviturgist's Concentration is broken. Enemies that start their turn in this aura must make a Strength save (DC is the graviturgist's spell save DC); failure causes them to take 2d10 Force damage and reduce their speed to 0 until the start of their next turn, whilst success means they only take half damage and each foot of movement that turn costs +2 extra feet of movement. This feature requires a long rest or the expenditure of a 3rd level or higher spell slot to recharge.
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