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==Noticeably Missing== None of the core books have rules for playing as "monster races." A few were released in ''Volo's'', but about half of them are widely-disliked, have flagrant balance issues, or both, and none from outside that book's purview (such as setting-specific races like thri-kreen or warforged and plane-specific options like githyanki and githzerai). Official online supplements are being released to cover some of this (with the first one including all the [[Eberron]]-specific races as options), and the DMG does offer very free-form rules for homebrewing new races off the template of the old. Exotic/Superior weapons are absent from the core books entirely, with the Player's Handbook listing only simple weapons and martial weapons. Bastard swords and spiked chains are nowhere to be found. 3rd edition's Dwarven waraxe, two-bladed sword, Gnome hooked hammer, and a bunch of others weren't invited to the party. <!--pg 41 of the DMG has Eastern weapon rules, including shuriken. --> Hand crossbows are now martial weapons (after 4th edition downgraded them from exotic to simple). Instead, the rules tell the player to use equivalents for flavor (katanas are just longswords, etc.) and not sweat the small stuff. No Wealth by Level. There is no assumed or prescribed treasure, meaning gold becomes of questionable usefulness after a few hundred for basic gear, and magic items in general are to be given almost solely by DM fiat. Magic items break down into roughly five different price points rather than being priced individually and there is virtually no way to afford even the most basic of magic items that don't involve adventure. Adventure League tried to standardize magic item gains, but reverted to a secondary, non-gold and purely meta, currency. Not having even gear leads to magic items being even more of a swing factor in fights, further undermining 5e's already rocky encounter balance. Psionics haven't reared their head yet, save for a brief mention that Illithids are "Psionic Commanders" and possess "psionic powers" with no further description for what that means to the player (some other monsters also mention possible psionic powers, for example quaggoth and gray ooze). In the Unearthed Arcana article for Eberron, it was mentioned that rules for psionic classes would be published "once such rules are made available," implying that WotC is working implementing a Psionic class and as of this writing there is currently a rough draft of psionics in existence.[http://dnd.wizards.com/sites/default/files/media/upload/articles/Psionics.pdf] The Psionic class (named the Mystic this edition) now goes up to 20th level, as seen here. [https://media.wizards.com/2017/dnd/downloads/UAMystic3.pdf] The [[Warlord]] has yet to make a 5e appearance, apart from the Sword Coast Adventurer's Guide lackluster Purple Dragon Knight (aka Banneret), despite the battlemaster being the Eldritch Knight to its wizard and the Warlord being a core class from 4e. No epic progression. The DMG has rules for epic boons, but there's not much support beyond this. Consequentially the Monster Manual lacks epic monsters like Atropals and [[Orcus]]. (The atropal is now in Tomb of Annihilation, but it has a much lower CR). Official material and pre-made adventures soft-cap at around level 12 to better support the Adventure League.
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