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Eldar Corsair Band Creation Tables
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==Followers, Lair, Tactics== {| border="1" cellspacing="0" cellpadding="5" align="center" ! colspan="2" |Corsair Followers 1d6 |- ! 1 | Fellow Travelers - The followers of the Corsair Prince have similar motives to them. |- ! 2 | Naïve Rubes - The followers of the Corsair Prince generally have benign motives compared to their Prince (lower on the motivation table) and are likely unaware of their Prince's true motives. |- ! 3 | Scum and Villainy - The followers of the Corsair Prince are hardcore murders compared to their Prince, but tolerate him/her anyways, either due to their abilities or being misguided about their true motives (generally have motives higher on the motivation table). |- ! 4 | Kinfolk - The followers of the Corsair Prince are pretty standard pirates/privateers who only follow the Prince due to shared origin and the Prince's ability. Reroll if got Origins roll 1-3. |- ! 5 | Niche Interests - The followers of the Corsair Prince all share a niche interest which may or may not align with their Prince's motives. Roll on the motivation table. |- ! 6 | Mixed Bag - Pretty much anyone is welcome as long as they follow the basic rules. |} {| border="1" cellspacing="0" cellpadding="5" align="center" ! colspan="2" |Lair 1d8 |- ! 1 | Old Aeldari Ruins on a Planet's Surface - Probably a palace or something impressive. |- ! 2 | Ancient Waystation/Haven Spire - A space station in real space near a Webway Gate where pre-Fall travellers could relax. Possibly orbiting a planet, possibly in deep space, usually somewhere with a nice view. |- ! 3 | True Nomads - The Corsairs never stay in one spot longer than they have to. |- ! 4 | Site of Natural Beauty - The Corsairs have set up some basic infrastructure on a location with a really nice view or a really relaxing climate. Could be a small space station, a rustic camp, or a hastily grown structure. |- ! 5 | Asteroid Base - The Corsairs have set up a well hidden base on an asteroid or small moon. |- ! 6 | Space Hulk - The Corsairs have set up on a Space Hulk. Maybe they think it has loot, or maybe they enjoy practicing on the creatures they share the Hulk with. |- ! 7-8 | Webway Nexus - The Corsair lair is entirely within the Webway, usually a small station in a wide open space at the intersection of several large tunnels. |} {| border="1" cellspacing="0" cellpadding="5" align="center" ! colspan="2" |Favored Tactic 1d12 |- ! 1 | Ninja Pirates - The Corsairs like to sneak close to opponents, then stab them. They often get into position by opening new Webway Portals, or using vehicles and ships cloaked with holo-fields. They often attack at night, and prioritize destroying power infrastructure to kill lights and artificial gravity. |- ! 2 | Heist Masters - The Corsairs avoid bloodshed when possible, using elaborate schemes including disguised crewmembers, mind controlled puppets, holo-trickery, jetpacks, temporary Webway openings, knock-out gas, and/or blink packs to steal loot and humiliate their opponents. |- ! 3 | Speed Demons - The Corsairs prefer jetbikes and Venoms, even for forests, urban areas, and boarding actions. |- ! 4 | Big Explosions - The Corsairs love using big guns and planted explosives to take out large targets, and deliberately pick missions where they will have the opportunity to make some noise. |- ! 5 | Fighter Cult - The Corsairs train extensively with their preferred weapons and vehicles, and deliberately structure their missions in ways that put those skills to the test. |- ! 6 | Prisoner-Takers - The Corsairs use technology like webbers, tanglefield grenades, knock-out gases, and stun batons to capture as many people alive as possible. Whether it is for slave-taking, ritual sacrifices, ransom hostages, humiliations, or just to avoid bloodshed is dependent on the motivations of the Prince and their followers. |- ! 7 | Slapstick Comedy - The Corsairs avoid fair fights to humiliate weak opponents in close combat. Depending on the Corsair band, these "games" may end up being anywhere from viciously sadistic to moderately humiliating. |- ! 8 | Flamboyant - The Prince regularly comes up with tactics that are flashy and needlessly complicated, to prove their prowess, enhance their legend, and/or to relieve boredom. |- ! 9-10 | All Out Assault - The Corsairs prefer to attack their opponents in the most direct manner possible. For planetary work, their fleets batter their way through the planet's defenses to reach low orbit, and then release a cloud of anti-grav vehicles ranging from jetbikes to super-heavies, while their ships pummel any strong surface fortifications. |- ! 11 | Silent Hunters - The Corsairs behave more like Rangers, fighting stealthily but from a distance. They prefer isolated worlds where they have days, or even months to operate. Depending on their motives, they may enjoy generating psychological terror, want to practice their skills, or just feel it is smart to cautiously pick apart their targets. Often use Ranger longrifles as their main weapon. |- ! 12 | Void Only - The Corsairs almost never land on a planet, why even bother when so many races pack their valuables into crude merchant vessels? Roll 1d8 on this table for more information on their boarding tactics (yes the 1d8 is deliberate). |}
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