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Eldar Craftworld Creation Tables
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==Common Path== {| border="1" cellspacing="0" cellpadding="5" align="center" ! colspan="2" |Which Path is most popular? (d10) |- ! 1 | Artisan |- ! 2 | Shaping |- ! 3 | Service/Botanist |- ! 4 | Seer |- ! 5 | Warrior/Command |- ! 6 | Mariner |- ! 7 | Healer |- ! 8 | Scholar |- !9 | Awakening/Dreaming |- !10 |Outcast |- |} *'''Path of the Artisan:''' This Path involves creating art. *'''Path of Shaping:''' This Path, related to both the Paths of the Seer and the Artisan, trains [[Bonesinger]]s, who are skilled at manipulating the psychically-reactive [[wraithbone]] that is the Eldar's primary construction material. *'''Path of Service:''' This Path focuses on serving others; Eldar on this Path do most of the basic services that a Craftworld requires. **'''Path of the Botanist:''' This Path is a specialized variant of the Path of Service that focuses on tending the plants of the Craftworld. *'''Path of the Seer:''' This Path involves developing the natural psychic abilities of the Eldar race. Though the [[Farseer]]s, [[Spiritseer]]s, and [[Warlock_(Eldar)|Warlocks]] of this Path are the leaders of the Eldar race, such powers come at a cost... *'''Path of the Warrior:''' On this Path, an Eldar takes up one of the Aspects of warfare; these [[Aspect Warrior]]s make up the bulk of most Craftworlds' fighting forces. **'''Path of Command:''' Those Eldar with a martial bent that find it difficult to remain in one Aspect for long may take up the Path of Command, becoming [[Autarch]]s that are skilled at blending the abilities of their fellows on the field of battle. *'''Path of the Mariner:''' Eldar on this Path make up the crewmen of the Craftworld's ships. *'''Path of the Healer:''' This Path revolves around healing others. *'''Path of the Scholar:''' On this Path, an Eldar attempts to learn as much as possible about one, specific topic, becoming an expert on it before long. *'''Path of Awakening:''' Eldar on this Path learn to notice details that even other Eldar would miss. It is the opposite of the Path of Dreaming. *'''Path of Dreaming:''' Eldar on this Path learn to control their dreams. It is the opposite of the Path of Awakening. *'''Outcast:''' This is not actually a Path per se, but rather a rejection of the Path system as a whole. Outcasts often leave their Craftworlds and become [[Eldar Ranger|Rangers]], although, after their wanderlust is expended, most return.
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