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=Tragic Backstory= Izrador is the [[BBEG|morgoth]] of the continent and, by extension, of the planet. The other gods threw him down here and turned the key, as [[C.S. Lewis]] had them do in ''Out Of The Silent Planet''. Izrador wants out and believes he can do that if he channels all Aryth's magic to fuel a brute force attempt. Over three iterations, Izrador has moved to conquer Eredane. These events track closely with various sorties Morgoth did against the Noldor in [[The Silmarillion]]. Eredane's first war, in FA 5133, ended in the Battle of Three Kingdoms with a resounding victory for the Elves and the (Dorn) Men. After that, SA 230, more men came from the south: the Carcosans. The second age ended in the Battle For The Wall, the Sudden Flame in this setting: it dragged out into a stalemate, giving <strike>the Scots</strike> the Orcs the advantage as time goes on. In ''this'' game you get to roleplay what it was like after the Unnumbered Tears. The best hope for recovery has turned traitor. ==The Night Kings== Over the harsh embattled Third Age, four great heroes took charge of the war effort. Ardherin served as Queen Aradil's right hand. Jahzir Kamael, cousin to King Kali of Erenland, led the armies of Men in the north. Further south Sunalael advised the Sarcosans in the Divine ways of the Sorshef. And there's a dragon, Zardrix. These four broke bad. Real bad. Now they're all [[Nazgul]], to various degrees; Ardherin and Zardrix struggle against their bonds, and they all jockey amongst each other. Izrador finds it all amusing. In TA 893, King Hedgreg fell to Izrador's horde, earning the name "The Last". Have fun! {{D&D-3rd-Party-Settings}}
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