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== Advent of City-Building == *Cave Grabrafs invent the wheel, start using it on carts, expands tunnel-roads and having a population boom *Emra reduces AA Node predation on living sapients, start to kidnap and return individuals with no memory of being Emra-taken *Red-Throat Tripods start to make better tools, also discover fire *Cocky Tripods start assigning Emra-taken individuals as spiritual leaders, making primitive theocracies as a result *Plains Grabrafs discover bronzeworking, use more bronze and leather bands with written receipts and promissory notes in their fashion, scribes start amassing power in some tribes, semi-permanent cities start to form around bronzeworking ovens, great chieftains start wearing gold, silver and plenty of dye for their clothing, slavery of Forest and Plains Grabrafs started in some tribes but were treated with suspicion in others *Thinking Grabrafs domesticate Silva Broulders as beast of burden *Red-Throat Tripods start to build up their sedentary villages with masonry, making early cities *Cave Grabrafs take to slavery by buying Forest Grabraf slaves from Plains Grabrafs, number of slaves become an indication of social status, and abusing slaves is generally frowned upon *Red-Throat Tripods domesticate and selectively bred Fluffback Landlords into Domestic Landlords for their meat, wool and secretions, invent wind-driven carriages for desert transportation *Cave Grabrafs build cave-ceiling Braffibush and lichen plantations using enormous tower-scaffolds *'''Mystery Box Out-Of-Place Artifact''' discovered by Cocky Tripods in Nihiloram, previously extinct organisms start reappearing in the global fossil records, possible connection of the two indicated in the legends of Luo'ly the Architect, Tau'seh the First Seer, and Elder Sage Omir'ah *Stitchers discover how to excrete bronze by eating tin and copper, use them to create weapons such as the <nowiki>''k'k''''' mace, R''iii'k'k curved blade, R'ee'l'eek spear, Lii''iikk shield, Eee''ii'k'</nowiki> dagger, which they use to fight Scutum Scorpibrafs and each other *Cave Grabrafs of Yu'wsh domesticate Faceted Tourmalines for Braffibush pollination, end up being bred for variety and prestige *'''Panoramic Sea Megatsunami''' following a catastrophic earthquake estimated to be 9.5 in Richter scale, archeological finds indicate an estimated 50,000 Red-Throat Tripods died and countless coastal settlements disappeared all across Panoram *A Plains Grabrafs tribe of southeastern plains of Sujardin that call themselves the Xerho Korexar (Sons of Xerho) conquers neighboring tribes after inventing Lek'tsh Chi inksoil bombs *A Thinking Grabraf warlord by the name of Di'Rado conquers all of Denui island and calls himself Ruler of De'wardi, historical and archaeological finds estimate that a third of Denuian population died in the process *Meanwhile in Sujardin, the Thinking Grabraf religion of Hootianism expands its theology with Paths a devotee should try to follow in life to be closer to their gods in death, that being Bootin-influenced Notiano's Path (followed by farmers, "politicians" and priests and priestesses of Bootin), Hootin-influenced Honokia's Path (followed by warriors, Broulder-keepers, builders and priests and priestesses of Hootin), and Tootin-influenced Kohotio's Path (followed by writers, musicians, dancers, and priests and priestesses of Tootin), Hootianism also spread to the Forest Grabrafs and some Cave Grabrafs *Red-Throat Tripods discover surface mining, permanent settlements start to grow around forges *Cave Grabrafs discover bronze by way of trade with Plains Grabrafs, use them as jewelry and status symbol *Red-Throat Tripods discover bronzeworking, cities on grassland hills grow around forge-plazas while their desert counterparts, lacking in readily available metal, develop around water sources or food distribution stands *Cave Grabrafs start to notice a depletion of accessible metal and gems, their elites develop a monetary system based around the idea of smooth, reflective (shiny) things being very valuable *Plains Grabrafs bred the Pailbloom into the Pailbloosh, start having dedicated farmers, meanwhile slings has been invented to hurl Inksoil Grenades, and thin sheets of zinc has been used inside some of the more corrosive ones *A small group of Forest Grabrafs adopt Thinking Grabrafs' calendar, a historical curiosity *Plains Grabrafs bred the Hurkun into bigger Bull Hurkuns to drag carts around with, which they castrate to reduce their increased aggressive tendencies *Forest Grabrafs create their own written script, develop weaponry in the form of three Takii and the Gogaw: Gokow Takii (or just Takii) short stake, Kagaw Takii defense stake, Kagakii Takii fortification stake, and Gogaw Kakow bow - they also upgraded their bodypainting tradition into tattooing, and organize their villages around hereditary chieftains called Tatow, whose administrative duties gets taken over by their eldest son, who takes on the title of Togaa Jaw (while the Tatow title stays until death) - while other elders, the Gataa, teaches herblore to the young *Thinking Grabrafs' numbers grow big enough that the three biggest settlements have become cities: Honoke, Kohote, and Tootine; Some Forest Grabrafs former slaves also lived with them, and the increasing size of cities meant that they are now governed by the Voice of Bootin, a female Thinking Grabraf who walks Notiano's Path, whose eyes are ritually taken when the role of Voice of Bootin is bestowed on her *'''Climate shift''', theorized to be caused by a reversal of the major current that is the Suitan Oceanic Gyre, causes a widespread crystgrass crop failure in Torray island Stitcher societies *Curious case of Emra 'raining seeds' on the forests of Sujardin could be found in some Forest Grabraf carvings - could be linked to the migration of 15,000 Forest Grabrafs to the plains; evidence of stilt houses built on the plains support this theory *Red-Throat Tripods develop shamanistic herbalism, quickly diverging into two distinct medicinal fields: the grassland herbalist tradition and the desert herbalist tradition *Red-Throat Tripods of the Bushdar adopted the Work as an ideology, domesticated the Dwarf Oasis tree and the Mountainous Aromatree; adobe buildings, hieroglyphs, and bronze-accented fashion proliferated and became more complex *Cave Grabrafs discover and expand into the Great Underground Sea, as well as creating new settlements around it
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