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===8th Edition=== {| class=wikitable ! || Pts/PL || M || WS || BS || S || T || W || A || Ld || Sv |- | '''Eversor Assassin:''' || 95/5 || 7" || 2+ || 2+ || 4 || 4 || 6 || 6 || 9 || 6+/4++ |} Yeah baby, this guy's almost 50% cheaper than he used to be! Coming with the same Lightning Reflexes ability that gives him a 4++, the Eversor's still a versatile assassin who benefits from the new 8th Edition mechanics. For starters, he can charge the turn he reveals himself from concealment (basically infiltrate/outflank by a new name), and he charges 3D6 as well thanks to his ''Frenzon'' ability. Said ability also gives him 2 extra attacks when he charges in the proceeding fight phase. Finally, that one rule you know and love is back! When he is reduced to 0 wounds he undergoes a ''Bio-meltdown!'', where you roll a D6 for each enemy unit within 6" of him when he goes down. On a 4+, they suffer D3 mortal wounds. For starters he has Melta Bombs (a S8 AP-4 grenade which re-rolls all failed wound rolls when targeting {{W40kKeyword|VEHICLES}}), and a Power Sword (S:User AP-3). His Executioner Pistol is a 12" S4 AP-1 D D1 Pistol 4 that re-rolls all failed wound rolls against {{W40kKeyword|INFANTRY}}. Did I mention he re-rolls all failed hit rolls when he fires Overwatch? I mean that's interesting but if your Eversor's getting charged instead of charging you've royally fucked up. His Neuro Gauntlet is also amazing, being a S+1 AP-1 D D1 Melee weapon which straight up re-rolls all failed wounds. As with all assassins, he got cheaper while basically staying the same as last edition. With the March 2019 White Dwarf, he's got some new tricks available to him thanks to the Officio Assassinorum mini-dex. First, [[Rape|he can now make an extra attack for every model that he kills in Close Combat]] (naturally, these exploding attacks can't themselves generate new attacks). Next, he can now consolidate 6" instead of the usual 3", making him able to force a close enemy unit to fall back and prevent them from shooting! The mini-dex also gave him some unique stratagems to use; he can pay 1CP to shrug any non-mortal wound on a 4+ for a phase, or pay 1CP to fight again at the end of the fight phase with a 50/50 chance of taking a mortal wound afterward ([[Games Workshop|and that's why the first stratagem doesn't let you shrug mortal wounds]]).
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