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Everyone Is John
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== Game Begins! == "John" sets the opening scene by telling the players where they are, this can be anywhere. A hardware store, a zoo, a school, an airplane over the Pacific Ocean. Players now "Ante up" some of their tokens, whoever offers the most loses the tokens offered (Other players keep their tokens), then gets control of John until they either earn points or fail a roll. Now you get out there and earn points, everyone gets back one willpower token when control is about to switch. Keep in mind that even while you are not in control, you can talk to John for bantz and all that stuff. Willpower can also be used to improve your rolls, each willpower spent increases the roll by one. so a normally 3+ roll becomes a 2+ with 1 token. It '''IS''' possible to make a roll automatically succeed this way. Again, everyone receives a token when control switches, up to their starting number. The game ends when John dies or all Voices run out of willpower.
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