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==Ghulurak== It's worth mentioning that there's another "ancient godlike evil from a far-distant world that wants to turn the campaign setting into a frozen alien hellscape" in 3e. Introduced in DMG2, in the Magical Events section, is the Killing Frost of Ghulurak. People who are exposed to his influence, by either being exposed to his magical event, or by looking to much into it, have to make a DC 25 will save, or be compelled to cause it as the Geas spell. The Killing Frost of Ghulurak is simpler than a lot of the magical events in the book. Both its energy source and its control elements are just "evil alien god too far away to reach or fight." It's triggered by one of its cultists carving a huge ice sculpture of him, the Form of Ghulurak, and then carving three Symbols of Insanity into its base. Once that's done, it generates an area of killing frost that expands at a rate of a mile a week, and another area of madness that surrounds the statue to a radius of one mile. This is the equivalent of a Dominate Monster spell each '''hour''', DC 25 again, except permanent and it ignores spell resistance. Those who fail become his cultists, and are driven to protect his Form, and make a new one if the present one is destroyed. After a century, this radius also starts to expand, at a mile a month. If it ever covers the whole world, the Form of Ghulurak becomes animate flesh, as he comes to rule his new world. There are some differences between the two, but someone at Wizards was definitely reusing ideas. [[Category:Dungeons & Dragons]] [[Category:Dungeons & Dragons Gods]] [[Category:Elder Evils]]
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