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Flesh Helms
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===The Millennial Quest=== The initial years of their search proved difficult. Their numbers were low. Their Tech Marines had the unfortunate tendency of falling asleep during repairs, or working for such extended periods that their repairs were little more than insane, ambiguous metal architectures. This made an enemy of the Adeptus Mechanicus, over time. As a result, the Flesh Helms are no longer allowed to utilize Tech Marines, or Devastators, for similar concerns. Without the ability to repair vital systems, the search slowed to a crawl. Rumor began to spread that AdMech, at some point, had also purposefully sabotaged critical ship components to prevent them from searching for the Squats. AdMechs officials had already dubbed this a "waste of the revered Emperor and the Omnissiah's valued resources," as the Squats were "quite obviously a mythical beast." Numerous other interactions with the Adeptus Mechanicus over the centuries have made them a hated enemy of the Flesh Helms. As well, the lack of support from any Imperial group has created in their ranks an intense disliking of the Imperium, which is mutually shared by all who know the name, "Flesh Helms." The moment that changed the Flesh Helms forever came when, while on a hot lead concerning the Squat homeworlds, an accident occurred, which destroyed much of their fleet. Their Fleet Commander, responsible for the mission, was tragically lost, never to be seen again, along with most of their brothers and ships. All that remains of their chapter is a handful of brothers, and a single ship, which unfortunately has no remaining atmospheric controls. As such, their ship is always in a constant vacuum. As they also lack a Mucranoid Gland, they can not survive in this environment without their suits, but without a homeworld, this battlebarge is all they have left. The AdMech is unwilling to repair it, it is assumed, as the Flesh Helms are far too proud and determined to have it repaired. They will never leave their airless, crippled home.
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