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==Vanilla Game== In the base Campaign, you are a group of survivors from London who have fled north in the hopes of finding a giant steam generator. Once you find it, you activate it and construct basic infrastructure, making sure you can keep the generator active at all times. After you get settled in, you begin exploring the surrounding area. You discover resources, survivors, waypoints, and eventually a sister settlement: Winterhome. After exploring Winterhome, you realize the city is deserted and dead, apparently from an uprising against a repressive dictator that resulted in damage to the cities generator and the eventual death of the city. People are now afraid, and pretty much lose all hope. From here, you rally them either under the banner of faith or the promise of Order, and continue to upgrade your infrastructure and take in more refugees along the way. You continue to search the area, discovering the fate of the Americans (Nikola Tesla ended up becoming a dictator and was chased out and overthrown in a revolution. Those who fled either died in the wilds or nearly died before you discovered them) as well as hundreds of ravished, starving, and lost refugees, all of which you can choose to not bring in. By about midway through the game, you send up a weather balloon, and discover the worst: A giant storm is approaching, and it will drop temperatures to a blistering '''-150 °C/-238 °F''' below zero! (−89.2 °C is the lowest temperature ever recorded on Earth, just to give you an idea of how utterly '''FUCKED''' your city is.) The storm will prevent most mining, food gathering, and other supply runs, so you must recall all your outpost teams and scouts, and stockpile reserves. After that, you must wait out the storm. After the storm passes, you will get a cutscene that tracks everything you built and commentary on how "evil" you became, dependent on which laws you passed, reminding you that being a dictator doesn't have consequences even in a post-apocalypse.
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