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= Fluff = {{stub}} The game's history unrolls from 2000, describing confederations of nations on Earth, and inter-faction fighting turning the world into a shitstorm. == Major Factions == [[Image:Full_Thrust_map_astropolitical.gif|thumb|300px|right|Who owns what within 15 parsecs of Sol/Earth.]] * EC - European Confederation. No longer exists, * NAC β The "New Anglian Confederation" is the British Empire IN SPAAAAAAAAACE! They speak English, home planet named "Albion," Royal Navy feel, they have a King. * NSL β The "Neu Swabian League" is the German Empire IN SPAAAAAAAACE! Think of a mix of the 19th century Prussians and Soviet East Germany feel -- no Nazis here. They speak German and their navy is known as the ''Kriegsraumflotte.'' Home planet is "Neu Salzburg." * FSE β The "Federal Stats Europa" is the rest of Europe that didn't shack up with England or Germany. They got a democracy, speak French, and their navy is ''L'Astromarine des FSE.'' * ESU β The "Eurasian Solar Union" are the commies. Russians, Chinese, and their client states in glorious people's republic. Their Navy is called the ''Voyenno-Kosmicheskiy Flot'' in Russian and ''Taikong Jiann Dwee'' in Chinese. Their homeworld is "Nova Moskva." <br clear=all /> == Minor Factions == [[Image:LEGO_UEF_strike_group_by_Dunechaser.jpg|thumb|300px|right|Not official Full Thrust models BUT THEY SHOULD BE]] *Indonesian Commonwealth *Islamic Federation (seemed like a great idea when originally conceived, but now in slightly bad taste :-P) *Free Cal-Tex - California and Texas put their differences aside and left the USA. Who woulda thunk? *Pan-African Union *League of Latin American Republics *New Swabian Union *Japan *New Israel *Oceanic Union *Romanov Hegemony *Royal Dutch Commonwealth - stoners in spaaace *Saeed Khaliphate *Switzerland == Xeno Factions == * Kra'Vak β (translates as "People of the Sorrow Killer"). Bipedal lizard-bugs, use a language that humans can't really speak or understand, so humans tend to fail Diplomacy checks. What makes it worse is Kra'Vak have multiple stages of puberty during their life where they flip genders and behaviors -- the placid matronly woman you dealt with last month is now an aggressive teenager bent on conquest before the next life-stage will have him settling down to bear children. Kra'vak technology is about the same level as humans, but they have more trust for mass-throwing ship weapons such as railguns and missiles, and they also lack shield technology. * Sa'Vasku β Very long-lived jellyfish, they've seen younger races rise and fall. Their galactic politics are very conservative, and they seem to fear change. They make for bizarre allies, willing to take whichever side of a battle will result in the weakest victor. The proliferation of humans scares the bejeezus out of them, but at least they seem to treat each human faction as a separate entity rather than trying to undermine humanity as a whole. Sa'Vasku technology is biosynthetic: their spaceships are living creatures they inhabit just like the tapeworm in your colon. The ships have beam-organs and missile-spore ejectors. * Phalon β oxy-breathers, bilateral symmetry, but too many joints in their limbs, bone-plates in their skin and flat triangle heads with a three-part eye. Most of their military are the sterile third gender. Phalon technology is also bio-synthetic, but rather than breeding vehicles, they construct ships out of metal and fleshy bits -- their spaceships look like big snails. Phalons can speak human language, and their psychology is similar enough to translate abstract concepts, but Phalons have nothing that resembles human morality.
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