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===3rd Edition=== Genasi faded into obscurity in 3rd edition. Whereas the [[aasimar]] and [[tiefling]] were right there in the [[Monster Manual]], 3e Genasi didn't appear until the [[Forgotten Realms]] got their 3e update, appearing in both Monsters of Faerun and the Forgotten Realms Campaign Setting. The subsequent Races of Faerun would expand upon their history in Faerun, whilst [[Dragon Magazine]] #293 would reprint their statblocks and provide more generic fluff, for incorporating them into other settings, as well as a couple of racial feats that bumped them up. It was a weird decision, and it definitely didn't help them get wider recognition, but it also made sense; with [[Planescape]] shelved, the [[genie]]-ruled history of Calimshan made Faerun one of the worlds most likely to have genasi running around on it. Statistically they were suprisingly faithful to their AD&D counterparts, given the changes in mechanics. Their fluff was also pretty well-preserved, at least in Dragon. '''Air Genasi''' are fast, free-willed, and infamously arrogant, which is not helped by their distant ties to the djinn nobility of Calimshan on Faerun. Mutations now include light blue or pale white coloration for skin and/or hair, a perpetual slight breeze in their presence, cool flesh, a voice that can be heard no matter how the wind rages, and producing a sound of whistling wind whenever they move. ::+2 Dexterity, +2 Intelligence, -2 Wisdom, -2 Charisma ::Outsider (Native) ::Medium ::Base land speed 30 feet ::Darkvision 60 feet ::+1 racial bonus to saving throws against Air spells and effects, which increases by +1 for every 5 class levels. ::Levitate (Sp): Once per day as if a 5th level [[Sorcerer (Dungeons & Dragons)|Sorcerer)]]. ::Clerical Focus: An air genasi [[Cleric]] must choose a patron god who grants access to the Air elemental [[Cleric Domain]] and must choose that Domain as one of their two Domains. ::Breathless (Ex): An air genasi is immune to drowning, suffocation, and any attack that requires inhalation. ::[[Favored Class]]: [[Fighter]] ::[[Level Adjustment]]: +1 '''Earth Genasi''' are patient, stubborn and contemplative. Commom mutations include earthlike textures to the skin, rough facial features, eyes like black pits or gems, a gravelly voice, oversized hands and feet, iron-gray hair, a metallic sheen to hair and/or skin, and sweating mud instead of water. For those with a taste in [[monstergirls|exotic]] and/or [[musclegirl|powerful]] women, it's noted in Dragon that earth genasi tend to be the dominant parties in their relationships. ::+2 Strength, +2 Constitution, -2 Wisdom, -2 Charisma ::Outsider (Native) ::Medium ::Base land speed 30 feet ::Darkvision 60 feet ::+1 racial bonus to saving throws against Earth spells and effects, which increases by +1 for every 5 class levels. ::Pass Without Trace (Sp): Once per day as if a 5th level [[Sorcerer (Dungeons & Dragons)|Sorcerer)]]. ::Clerical Focus: An earth genasi [[Cleric]] must choose a patron god who grants access to the Earth elemental [[Cleric Domain]] and must choose that Domain as one of their two Domains. ::[[Favored Class]]: [[Fighter]] ::[[Level Adjustment]]: +1 '''Fire Genasi''' are hotblooded, mercurial, proud and fearless. Common mutations include skin in charcoal gray or deep red shades, red or orange hair that waves like flames, unusually warm skin, a scent of smoke, and large red-colored teeth. ::+2 Intelligence, -2 Charisma ::Outsider (Native) ::Medium ::Base land speed 30 feet ::Darkvision 60 feet ::+1 racial bonus to saving throws against Fire spells and effects, which increases by +1 for every 5 class levels. ::Control Flame (Sp): Once per day as if a 5th level [[Sorcerer (Dungeons & Dragons)|Sorcerer)]]. ::Clerical Focus: A fire genasi [[Cleric]] must choose a patron god who grants access to the Fire elemental [[Cleric Domain]] and must choose that Domain as one of their two Domains. ::[[Favored Class]]: [[Fighter]] ::[[Level Adjustment]]: +1 '''Water Genasi''' are both patient and independent, afraid of neither solving problems on their own nor of taking the time to ensure the solution works. Like the water that their spirits are attuned to, they can swing between ferocity and destructive impulses and a tranquil state of mind. Common mutations include lightly scaled skin, flesh that is clammy to the touch, blue-green skin and/or hair, hair that moves as if underwater, blue-black eyes, and a muffled voice that always sounds like it's coming from underwater. Loving water themselves, they think aquaphobic races are absolutely hilarious; [[dwarves]] are a favorite target to joke about or pull pranks on. ::+2 Constitution, -2 Charisma ::Outsider (Native) ::Medium ::Base land speed 30 feet, Swim speed 30 feet ::Darkvision 60 feet ::+1 racial bonus to saving throws against Water spells and effects, which increases by +1 for every 5 class levels. ::Create Water (Sp): Once per day as if a 5th level [[Sorcerer (Dungeons & Dragons)|Sorcerer)]]. ::Clerical Focus: A water genasi [[Cleric]] must choose a patron god who grants access to the Water elemental [[Cleric Domain]] and must choose that Domain as one of their two Domains. ::Amphibious (Ex): A water genasi can breathe both water and air. ::[[Favored Class]]: [[Fighter]] ::[[Level Adjustment]]: +1 ====Paraelemental Genasi==== Third edition was the first time that official (well, "official") stats for non-"Core Elemental" Genasi reared their heads, with Dust, Ice, Magma, Ooze, Smoke and Steam Genasi appearing in [[Dragon Magazine]] #297 - [[Planescape]] fans had invented their take on the idea back when the internet was young. Because this article came out before paraelementals were a thing, paraelemental genasi were stated to be a rare result of crossbreeding between either two lineages of genasi, or else what happens when a genasi or half-elemental of one element does the dirty with an elemental from another. '''Dust Para-Genasi''' (Earth/Negative Energy) are typically morbid and sarcastic, almost always dressing in black and with a penchant to treat funeral wear as casual garb. Pale and gaunt, with hollow cheeks and dark eyes, more drastic displays of elemental affinity include perpetually dry skin and being constantly enveloped in a cloud of dust. ::+4 Dexterity, +2 Intelligence, -2 Constitution, -2 Charisma ::Outsider (Native) ::Medium ::Base land speed 30 feet ::Darkvision 60 feet ::+1 racial bonus to saving throws against Dust spells and effects, which increases by +1 for every 5 class levels. ::Dust Cloud (Su): Once per day, a dust genasi can create a 20ft radius cloud of dust centered on itself, which lasts for 5 minutes. This cloud grants 1/4 Concealment (10% miss chance) to any creature within the cloud that is more than 5 feet away from another creature within the cloud. Any creature other than the dust genasi that is within the cloud must pass a Fortitude save (DC 10 + 1/2 level + Charisma modifier) or begin coughing until it leaves the cloud. A coughing creature suffers a -2 penalty to attacks and skill checks. ::Clerical Focus: A dust genasi [[Cleric]] must choose a patron god who grants access to either of the Air or Earth elemental [[Cleric Domain]]s, and must choose at least one of those Domains as one of their two Domains. ::Breathless (Ex): A dust genasi is immune to drowning, suffocation, and any attack that requires inhalation. ::[[Favored Class]]: [[Rogue]] ::[[Level Adjustment]]: +1 <gallery> RacesDramagDustparagenasi.jpeg </gallery> '''Ice Para-Genasi''' (Air/Water) are cold-hearted, logical and emotionless by inclination. They resemble their human progenitors, but with paler skin and sharper, more chiseled features than their ancestry would consider normal. Mutations include breath that frosts in even the hottest weather and frost-caked hair. ::+4 Constituition, +2 Wisdom, -2 Dexterity, -2 Charisma ::Outsider (Native) ::Medium ::Base land speed 30 feet ::Darkvision 60 feet ::+1 racial bonus to saving throws against Cold spells and effects, which increases by +1 for every 5 class levels. ::Chill Metal (Sp): Once per day as if a 5th level [[Sorcerer (Dungeons & Dragons)|Sorcerer)]]. ::Clerical Focus: An ice genasi [[Cleric]] must choose a patron god who grants access to either of the Air or Water elemental [[Cleric Domain]]s, and must choose at least one of those Domains as one of their two Domains. ::[[Favored Class]]: [[Fighter]] ::[[Level Adjustment]]: +1 <gallery> RacesDramagIceparagenasi.jpeg </gallery> '''Magma Para-Genasi''' (Fire/Earth) combine traits from earth and fire genasi... well, you'd expect them to, wouldn't you? They tend to be short and stocky in build, sometimes to the extent of being mistakable for [[dwarves]] at a casual glance. Typically dark-skinned, which may give off a reddish glow, other mutations are similar to those of earth or fire genasi, such as unusually hot skin or hair that ripples like flames. ::+2 Strength, +2 Constitution, -2 Intelligence, -2 Wisdom ::Outsider (Native) ::Medium ::Base land speed 30 feet ::Darkvision 60 feet ::+1 racial bonus to saving throws against Fire spells and effects, which increases by +1 for every 5 class levels. ::Heat Metal (Sp): Once per day as if a 5th level [[Sorcerer (Dungeons & Dragons)|Sorcerer)]]. ::Clerical Focus: A magma genasi [[Cleric]] must choose a patron god who grants access to either of the Earth or Fire elemental [[Cleric Domain]]s, and must choose at least one of those Domains as one of their two Domains. ::[[Favored Class]]: [[Fighter]] ::[[Level Adjustment]]: +1 <gallery> RacesDramagMagmaparagenasi.jpeg </gallery> '''Ooze Para-Genasi''' (Earth/Water) are spiritually revolting, tending to express the disgusting nature of their ancestral plane by being slimy and repulsive in appearance and/or in personality. Usually heavyset, with sallow skinned, flabby bodies, common mutations include unnaturally greasy skin, secreting noxious goo in lieu of sweat, constantly sweating, or possessing unusually flexible limbs. ::+4 Constitution, -2 Charisma ::Outsider (Native) ::Medium ::Base land speed 30 feet ::Darkvision 60 feet ::+1 racial bonus to saving throws against Acid spells and effects, which increases by +1 for every 5 class levels. ::Grease (Sp): Once per day as if a 5th level [[Sorcerer (Dungeons & Dragons)|Sorcerer)]]. ::Clerical Focus: An ooze genasi [[Cleric]] must choose a patron god who grants access to either of the Earth or Water elemental [[Cleric Domain]]s, and must choose at least one of those Domains as one of their two Domains. In a setting where the Slime domain is available, ooze genasi can use Slime instead of or in addition to Earth and Water. ::[[Favored Class]]: [[Fighter]] ::[[Level Adjustment]]: +1 <gallery> RacesDramagOozeparagenasi.jpeg </gallery> '''Smoke Para-Genasi''' (Air/Fire) tend to embody most of the worst traits of fire and air, usually being crude and lazy. With a tendency towards tall lanky builds, dark skin tones and dark hair, common mutations include hair that billows like smoke or a perpetual scent of burning or smoke clinging to their skin. ::+2 Dexterity, +2 Intelligence, -2 Charisma ::Outsider (Native) ::Medium ::Base land speed 30 feet ::Darkvision 60 feet ::+1 racial bonus to saving throws against Smoke & Cloud-type spells and effects, which increases by +5 for every 5 class levels. ::Smoke Cloud (Su): Once per day, a smoke genasi can create a Smoke Cloud, akin to that generated by a [[Sorcerer (Dungeons & Dragons)|Sorcerer)]] of their character level using that aspect of the Pyrotechnics spell, but without needing an open flame to originate ::Clerical Focus: A smoke genasi [[Cleric]] must choose a patron god who grants access to either of the Air or Fire elemental [[Cleric Domain]], and must choose at least one of those Domains as one of their two Domains. ::[[Favored Class]]: [[Wizard]] ::[[Level Adjustment]]: +1 <gallery> RacesDramagSmokeparagenasi.jpeg </gallery> '''Steam Para-Genasi''' (Water/Positive Energy) tend to be bossy and egotistical, in some ways the worst aspects of their fire and water kinsfolk rolled into one. Usually tall, slim and unusually slender, common mutations include wisps of mist constantly clinging to their skin or a grey tone for skin and/or hair color. ::+2 Dexterity, -2 Charisma ::Outsider (Native) ::Medium ::Base land speed 30 feet ::Darkvision 60 feet ::+1 racial bonus to saving throws against Heat-based spells and effects, which increases by +1 for every 5 class levels. ::Obscuring Mist (Sp): Once per day as if a [[Druid]] of equal character level. ::Clerical Focus: A genasi [[Cleric]] must choose a patron god who grants access to either of the Fire or Water elemental [[Cleric Domain]], and must choose at least one of those Domains as one of their two Domains. ::Keen-Eyed (Ex): When attacking creatures that are granted Concealment by atmospheric effects, such as smoke, fog, mist or steam, a steam genasi lowers its Miss Chance by 10% (so a 15% miss chance drops to a 5% one). ::[[Favored Class]]: [[Rogue]] ::[[Level Adjustment]]: +1 <gallery> RacesDramagSteamparagenasi.jpeg </gallery>
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