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Ghostbusters RPG
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==Different Editions== The original ''Ghostbusters: A Frightfully Cheerful Role-Playing Game'' was pretty fresh for its time, on the cutting edge of rules-lite which was just about to become zeitgeisty. It had little cardboard equipment cards and the encumbrance rules were that you could carry three of them. Yes, that was the whole rule. The game had a lot in common with boardgames; it literally came in a box with a couple of books, some dice and the aforementioned cards. The illustrations were mostly of the stars of the movies, with little bits of text as quoted by Venkman, Spengler ''et al''. A perfect gateway game to roleplaying. ''Ghostbusters: International'' was a bit different. The rules were more crunchy, much more in line with the majority of [[RPG|pen and paper RPGs]]. Instead of equipment cards there were equipment lists, and there were rules for distances in combat. The claim is that this was all in response to customer demand for more detailed rules, but that claim has never been substantiated (and is unlikely to be, since [[West End Games]] is now defunct). Cynics say it wasn't broke, and didn't need fixing. Extra cynics say the game was only pushed out because of the impending Ghostbusters 2 film. True believers appreciate the more complex rules, and appreciate that anything beside a one-shot would need more than the first game provided. Suffice to say, opinion was and still is divided.
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