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=Warhammer= {{Topquote|Gork and Mork made da Goblinz for us to kick, kill, and eat. Dey iz nothing. Dey iz less than nothing. Even dere magic iz weak an' pointless. Only use Dey got in a fight iz catchin' Humie arrows. Wiv der 'eads.|Sheglak, Orc Great Shaman}} In early [[Warhammer Fantasy Battle]], Goblins were merely a shorter variety of Orcs, which were green-skinned evil humanoids ([[Red Goblins|though some were red]]) who sometimes bred with humans. In fact, Warhammer Fantasy was the very first depiction of Goblins and Orcs as green-skinned, something that has since become a staple of the races in pop culture. This is mostly because they came from model ranges that GW had lost the rights to sell (e.g. Tolkien or D&D) and thus needed to quickly rebrand them as something with a veneer of uniqueness to finish selling their existing inventory. The specific choice of new complexion may have been inspired by [[Marvel Comics|The Incredible Hulk]], for like Orks he is also hugely muscled, mindlessly destructive, and originally ''grey''-skinned. With the creation of [[Warhammer 40,000]], the Goblins became [[Grots]], also called Gretchin, who like the [[Orks]] were actually a type of fungus ape. Between their legs is only two bulging spore-sacs which burst upon death and grow into new Grots/Orks in the ground. After 40k had massive success, this was ported back into Warhammer Fantasy and Goblins, along with the Orcs, became fungus men. [[Skub|Some oldschool Warhammer fans have rejected this, and the term "Orcgina" can make many on /tg/ go into flashbacks about the arguments inspired between the oldfags and newfags on the subject.]] In both settings, Goblins/Grots are smaller greenskins who are extremely vicious but also extremely cowardly and refuse to attack something unless they outnumber it ten to one (preferably much more). Against nonthreatening foes however they enjoy torturing them, and POWs are subjected to horribly slow deaths to the chittering amusement of the tiny greenskins. In Warhammer Fantasy, Goblins are independent of Orcs, with most living in their own separate tribes. A few even have their own gods, like the [[Forest Goblins]] who worship the [[Spider-god]]. Despite this, many Goblins also join groups with Orcs, a decision that invariably ends with either the Goblins ganging-up to bully the Orcs into doing their manual labor, or them ''getting'' bullied by sufficiently numerous and united Orcs into doing said labor. While only the [[Black Orc]]s are capable of actually producing new goods or learning technical skills among the larger greenskins, Goblins produce many things, from chariots to giant flying ships. Of special note is the Night Goblins; master chemists whose biology is bizarre and alien in its fungal nature even to other greenskins. Red Goblins existed in the early model ranges, as well as Bugbears and Kobolds, but they vanished as the old model ranges were replaced. Apart from all this, the main distinction between Goblins and 40k Grots is that Goblins aren't all weak, subservient slaves - Goblins individually ''are'' pretty weedy, but they do try to deck themselves out in armor and whatnot and can even take over Orc tribes, if a cunning or vicious enough Boss arrives. Most often this will be a Shaman (for his tricks and ability to scheme) or a Night Goblin Warboss (for being fucking insane), but even a normal (AKA Plains) Goblin Warboss can be a significant threat. In 40k, Grots have almost no freedom and are only found alongside their bigger kin. They're not the strongest, quickest, meanest, or anything-est compared to the Orks, except for being better shots and more kunnin', to the point of generally being brighter (though that's not saying much). In most cases they are at best assistants, at worst slaves and moving targets. The only exception is the [[Gretchin Revolutionary Committee]], although that...ended badly. They fare a little better in Mek-controlled settlements where their technological know-how and small size are more in-demand. They may even be allowed to make their own tanks - small and scrappy, but dangerous at least. In both Warhammers, all greenskins speak in a British Cockney accent, with heavy Chav mixed in for variation. Goblins were renamed to Grots in [[Age of Sigmar]]. <gallery> Image:Bad Moon Goblins.png|Warhammer Fantasy Goblins of today. Image:Goblin Airship.JPG|Warboss Beater Pan(ic)! Image:Gretchinmob.jpg|Grots. </gallery> {{Template:Playable Factions in Warhammer: Age of Sigmar}}
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