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== Factions == [[File:Gorkamorka map.jpg|right|300px]] '''[[Orks]]''' - Orks are the primary faction of Gorkamorka. Divided along religious lines (Gorkers vs. Morkers), Orks dedicate themselves to fighting and gathering scrap for fun and to secure the tags they need to be assured of being taken off to the Waaagh! when Gorkamorka is finally built. '''[[Digganobz|Diggas]]''' - When the Orks crashed on Angelis there was a human ship, implied to be an Adeptus Mechanicus exploration and research vessel in orbit having already landed a mission on the planet. The cataclysm of the space hulk's impact separated the humans into two factions, based on where they were at the time. Diggas are descended from those humans who were exploring the pyramids and the caverns below; taking shelter under the planet's surface, they survived the holocaust above, but descended into primitivism. Diggas have forgotten all about their ancestral connections to the Imperium and have come to revere Orks as the most awesome and impressive creatures they have ever seen. Therefore they try to emulate the Ork lifestyle as much as possible. Orks tolerate this with almost paternalistic disdain; it is, ultimately, much simpler than trying to wipe the Diggas out, especially since they have the protection of "dem fings under da pyramids". The home of the Diggas is referred to as "Morgarg-Durlurk-Gulskar-Dregsnikslag". "Fortress of ancient, terrifying power. Land of waiting death, pain and destruction". This shows just how much dread the Orks have of the place. Besides, the Diggas happily trade technological gear dug out from under the pyramids and scrap they have gathered for good Orky stuff and it's funny to watch them try and be Orks, so it's not so bad. '''[[Gretchin Revolutionary Committee]]''' - Gretchin who have risen up in protest against the fact that they can't earn tags for Gorkamorka, even though they work and slave for their Ork masters. '''[[Mutant|Muties]]''' - When the Orks crashed on Angelis, there was a human ship, implied to be an Adeptus Mechanicus exploration and research vessel, already landed on the planet on a mission. The cataclysm of the space hulk's impact separated the humans into two factions, based on where they were at the time. Those who remained within their own ship, the now-crashed Eternal Vigilance (or "Etervigila", as the muties call it), mutated into horrifically deformed beings. Ironically, they retain more of their Imperial culture than the Diggas do, and as a result, they are dedicated to wiping out all other life on Angelis in hopes of being restored to the power and glory of their ancestors. '''[[Necrons]]''' - Known only as "dem fings under da pyramids". For whatever reason, they are oddly protective of the Diggas who live under their pyramids and destroyed the Orks when they first tried to enslave the humans. While not normally playable in regular gameplay, there is a fan scenario in Gubbinz that brings Necrons to field. Outside of the official factions, there are a few homemade factions. Here are just a few. '''[[Freebooterz]]''' - Added to the game by an article in the Citadel Journal (reprinted in Gubbinz), basically outlaw Orks with a pirate theme. Slightly different from regular Orks due to some special skills and how they get income. '''[[Speed_Freek|Outlaw Motorcycle Club]]''' - Another outlaw Ork gang. As the name suggests, this mob uses a lot of motorcycles. More mobile than regular Orks, but still relies on spanner units to take care of bikes. '''[[Feral Orks]]'''- Fantasyesque Orks that use a lot of squigs and squiggoths. '''Dust Rats''' - The survivors from an Imperial outpost, Base Station Angelis, established by the Adeptus Mechanicus expedition. Somewhere between Diggas and Imperial Guard. '''[[Dark Eldar]]''' - Raiders that are looking for slaves.
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