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==The Gue'vesa in crunch== [[File:Imperial Tau Gatecrashing.jpg|500px|right|thumb|Unfortunately for the Tau, the Imperials are always gatecrashers to the Tau-Human cultural exchange programs.]] The Gue'vesa are basically Imperial Guardsmen working for Tau. There are two versions of them - auxiliary troopers working for the Tau Empire (which can be fielded in a Tau army), or actual [[Imperial Guard]] regiments (made using the Guard's codex) that are just modified to look a bit more [[weeaboo|Tau-flavored]] and are used to represent Gue'vesa troops serving as colonial Planetary Defense Forces (for example). The Tau have generally kept a pretty good relationship with the humans in their territory (the Tau scenario in [[Dawn of War|Dark Crusade]] has them sterilizing rebellious humans, but this is non-canon to all true fatguys, though [[Lulz|fun to make fun of]], and given the setting, sterilization's getting off light.), and the biggest fears that most humans in Tau space have is the Imperium [[Exterminatus|getting pissed enough to come back and try to finish the fucking job]]. As previously pointed out, there are two options for fielding a Gue'vesa army; those maintaining self-contained armies on behalf of the Tau (those using the Imperial Guard codex), and those using human auxiliaries to Tau forces (via chapter approved rules that are now of questionable tournament legality). It is also possible to represent them by using the Tau Codex and simply replacing the Tau (or kroot we suppose) models with [[Awesome|human]] variants, and this ''is'' legal, but it will result in [[Rage|bricks being shat]] by other [[Faggotry|Tau players]]. As of 6th edition, you can also simply add some Imperial Guardsmen under the Allies rules; however if you're concerned with the fluff (and if you're trying to play Gue'vesa it's a safe bet to say you are), it's a little inconvenient that IG are Allies of Convenience to Tau, so they won't entirely function as a single army. Gue'vesa auxiliaries working for the Tau are an unusual unit; mostly armed with Lasguns, they provide Tau with a combination of numbers and slightly better melee capability. One nice thing is that unlike the Kroot, the Gue'vesa aren't morons, and thus can equip specialized Tau-manufactured equipment, such as Markerlights, EMP Grenades, and pulse weapons. The fact that you get pretty good numbers per squad and the fact that they're kinda inexpensive makes them a pretty nice thing to have for a Tau army low on its numbers. Their one drawback is that they automatically are favored enemy for Imperial troops, who will hit them automatically in close-combat on a 3 or better. In spite of this, Gue'vesa make a damned fine [[Tarpit]] unit. They are shooty enough to actually cause some damage to squads that aren't ready for them, their Gue'vesa'la can drop a Markerlight, and they cost notably less than even Kroot Carnivores. They also have an armor save (however shitty). They cannot infiltrate or use transports (which sucks), but their sheer cost and mass makes them a damned fine meat-shield unit for those who aren't terribly fond of using blobs of Kroot. Gue'vesa that do well enough are frequently given better equipment and [[PROMOTIONS|promoted]], with veteran Gue'vesa supposedly being eventually allowed to join Fire Warrior teams. Gue'vesa armies made using the Guard codex are Imperial Guard units [[Counts as|in every way but name and appearance]]. This is basically also true of those playing Gue'vesa using the [[Tau]] codex.
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